Battlegrounds Anomalies Idea
Submitted 4 years, 6 months ago by
CursedParrot
I had the idea that Battlegrounds could have Anomalies that would change up gameplay, similar to the Dalaran Heist adventure. Each game, 1 random Anomaly would be selected and shown to players before they pick their hero that changes up gameplay and requires players to adjust their strategy. With Anomalies and rotating minion pools, each Battlegrounds game could feel like a unique puzzle! Here are some of my ideas of what the Anomalies could be:
Clarification: The anomalies that change how minions attack still respect Taunt.
So what do you all think about the idea of Anomalies? Would they help make Battlegrounds more fresh and fun, or would they just cause confusion?
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I had the idea that Battlegrounds could have Anomalies that would change up gameplay, similar to the Dalaran Heist adventure. Each game, 1 random Anomaly would be selected and shown to players before they pick their hero that changes up gameplay and requires players to adjust their strategy. With Anomalies and rotating minion pools, each Battlegrounds game could feel like a unique puzzle! Here are some of my ideas of what the Anomalies could be:
Clarification: The anomalies that change how minions attack still respect Taunt.
So what do you all think about the idea of Anomalies? Would they help make Battlegrounds more fresh and fun, or would they just cause confusion?
It would certainly be interesting, but could it be balanced?
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I guess it would cause balance issues because the anomaly might make a certain tribe too good, and Blizzard wouldn't be able to correct for it by nerfing cards or changing Tavern Tiers. However, I think that the attack-changing Anomalies wouldn't cause this because most strategies have at least one minion that they want to protect, so it would still allow for a wide range of viable strategies. Time of Plenty and The Meek Shall Inherit might cause issues though, so if Anomalies was introduced maybe they wouldn't be one of the options. I think with balanced Anomalies it could still work though
Edit: I changed "The Meek Shall Inherit" and "Time of Plenty" to have less of an effect on the game.
It is an interesting idea, but ultimately I don't think it would be good for the game. Due to the randomness of the Heroes you get to chose from, and the different available tribes, Battlegrounds already feels like it is a different play style each time. I don't think Anomalies are necessary to shake things up.
The different Hero Powers already fulfill the same role as the Anomalies. It is a unique change to the way the game works that is different for each player. They shape your strategy, and can create interesting synergies/interactions. Adding Anomalies would probably just add an extra layer of stuff to balance and think about, and it would make Battlegrounds too complicated.
Carrion, my wayward grub.
@KANSAS
Thanks for the feedback! I think you’re right, I didn’t consider how much the different Hero Powers effect how you play the game. I think some of these would probably work as Hero Powers though, something like “Passive Hero Power. Your minions always attack the lowest health enemy minion if possible
TFT does that as well so I don't see why not? maybe if the population of battlegrounds is big enough have anomaly mode and none anomaly mode (the anomaly mode being casual..)