Complaining is easy and people need something to vent, I can understand that. But there's a fine line between venting and making people genuinely uncomfortable, and unfortunately our society aren't really good at educating people about this.
In my mind, anyone with a real job wouldn't really have much time to care about twittering bs on the internet, but then again twitter itself encourages short angry bursts as opposed to well thought-out responses. If they wouldn't put any ounce of effort into writing a response, I guess its only fair that most, like me, would just ignore it.
...now I can´t play control anymore in Standard nor in Wild, I am forced to play arena and duels...
I understand your frustration, but your comment is actually showcasing exactly what Flux is talking about. The game isn't necessarily ruined even if it is "ruined" for you because the deck or type of deck you like isn't particularly strong right now. Because for many other people, they might enjoy the current meta. And here in lies where Flux says your anger and toxic attitude (in game and in forums) is what is ruining the game. He's talking more about the community being "ruined" rather than the actual game and its development.
While I play everything from Aggro, to Control, to Midrange, to Combo, and straight up memes I can also get frustrated at times. Last night I was playing a Galakrond Shadow Priest that had a surprise Mind Blast combo in it if I was able to survive long enough and needed some burst, and that was frustrating as hell. But when I am having issues with one deck I just swap to another. And I think here is your biggest issue with the current state of the game: you personally don't want to play other types of decks, so if the type you enjoy is weak you feel the game as a whole is bad.
I forget how many different deck archetypes the casters mentioned people bringing to Master's Tour over the weekend, but in the Top 16, or Top 8 maybe, every class had at least one archetype represented, with some having two, and a few archetypes even having 2-3 varying builds within the same archetype. Hell, Kibler was playing Rat King Hunter yesterday, using Jewel of N'Zoth to bring back three Rat Kings, and eventually got a board that almost never didn't have at least one living Rat King and 1-2 about ready to respawn on the next death of one. Was it the most successful? No, probably not! But he was beating some of the "top tier" decks with it so it has merit.
TLDR: I'm sorry that you feel that way, but unless you absolutely hate other archetypes outside of Control there are a lot of options available in the meta right now. Handbuff Paladin is a little more Midrange, but might be an archetype you enjoy as you can play it more like a control deck in some situations.
I get it Flush you want things to cool down and be less toxic. But to be honest. Players are expressing themselves about how they feel.
Sometimes if comes out in very aggressive way and the natural human reaction is blaming x,y,z. We know that so all the ranting you see right
now is not really about the Mercenaries (the game itself). It's not about the devs and who is responsible. I believe it's about the what HS is, was...it's
about a game they love and they see it taking a direction they do not like. Monetizing the game is ok but here it certainly crossed a line the players don't
like. It's about the direction the game is heading. You are going to tell me Blizz is looking at the hard cold data to make decisions. OK, but that's doesn't
mean the interpretation of the data is correct. Windstorm + the arrival of Mercenaries is telling the players that HS is taking a drastic turn and obviously
they don't like it. Time will tell if Blizz is right but right now I have never seem some many post disappointed players...that's a clear sign. How Blizz will
handle it is crucial. The last point of frustration I think the players have and I am sure Blizz thinks it's not the case. Perception: Players feel Blizz is
hearing them but they are not LISTENING. The perception is mostly based on the balance changes made.
I appreciate the whimsy of Hearthstone, but merciful heavens, don't make me guess which icon does what. (The Google apps on my phone are a good example here, or take a look at the icons in the achievement pages of the HS journal.)
I literally don't use public toilets, those things are disgusting. Anyways I think it is absurd that consumers would pin the blame on a specific dev instead of the company. It reminds me of when I was a teenager, and people would complain to me about whatever corporate decision they didn't like as if I were responsible. Part of me Imagines a lot of the people going onto twitter just haven't ever had a job in a corporate setting,
There's no doubt in my mind that the mercs showcase was too short, and honestly poorly done. That there are lots of stick over the monetization of the mode is largely because there's very little known about it, except for its price tag, and blizz would do well to communicate better over this specific area.
However, no one should be harassed over this. Its really too petty to get angry at something that's not even released, and have absolutely no impact on the game that everyone is enjoying right now. Mercs is its own thing; if you don't like it, then feel free to ignore it, it won't change a anything in both hearthstone hearthstone and hearthstone battlegrounds.
That being said; short, angry words bordering on personal insults to others via the internet is about as intimidating as the public toilets. I honestly find long worded statements more scarier because then I'll have to actually read through it and process a response in my head as opposed to simply ignoring it.
What bothered me most about Mercenaries was the $130 preorder options
Hearthstone at least eased us into the $100 mega bundles + rewards track purchases - we knew what we were paying for when they were introduced
Mercenaries coming out the gate asked for such a irregular price considering the value of said purchase is largely unknown
Love HS and continue to do so, but this is the FIRST preorder offering since BETA which I haven’t immediately dropped $$$ on
I get this 100%! I personally am feeling like the Mercs mode will be fun and something I enjoy, but unless we get some sort of pre-release open beta play to see how much I like or dislike the mode, I won't be pre-ordering anything. This is partially because I would want the Diablo and/or Lich King bundles, which are pricey, and because I already spend too much on the main game mode every year.
Ultimately though, I feel like Mercs is going to be so vastly different from HS that it could have been a stand alone game with completely separate audiences. So really the high monetization is likely not to punish people playing traditional HS, but to capture value out of players returning to HS just to play Mercs. Is that greedy? Maybe. Is it a solid plan on monetizing the new mode? Of course! BGs only monetization right now is cosmetics (plus perks if you don't get them in the mega pre-purchase card bundle). And Duels has no monetization other than the players paying $$$ for a competitive run instead of using gold. But how many people do that? I bet almost none.
So the team put a lot of effort into Mercs and they want to try and make some cash off it. That's fine! But I'm with you on not immediately jumping to pre-order. If there is no open beta and I end up liking the mode after release, perhaps I'll pick up the occasional $20 hero + packs bundle for Mercs. Or maybe it'll actually be relatively f2p friendly! They mentioned daily rewards and match making taking into account your team's overall power level. So despite not buying a lot of packs to power up you could potentially still do well if you are successfully matched up with other f2p players around your level on a regular basis.
This is totally true. I remember saying I liked the meta here a week or two ago and I got super downvoted. I feel like in most video game communities (especially in more easily accessible forums such as Hearthpwn and Reddit) people get upset if your opinion goes against the grain. People who enjoy combo metas never get to enjoy them for long, lol.
"Tavern Brawls will have free admission when the new mode becomes available. As part of the launch celebration, you'll earn a free card pack when you win your first game of the week in the first several brawls!"
I keep remembering exactly that, from time to time!
Priest questline is ironically the most balance of them all, despite the quest reward literally reads 'destroy the opponent'. Mostly because its requirements will almost always leave priest vulnerable to a mutanus, and the fact that priest doesn't really need the quest to win. A built that curves is usually a midrange deck that is more than capable of closing games themselves and this finisher is way too slow, coming out on turn 9 at its fastest. The most the quest brings to the table is a win condition against control decks.
Negativity breeds fast. I'm pretty sure if I made a post on reddit about how I'm still kind of excited for Mercenaries, I'd be downvoted into oblivion. Neither Battlegrounds nor Duels held my attention past the first month, but while the mechanics are very different from what I expected, Mercenaries does seem like it'll deliver the repeatable PvE content I was hoping for. And if that's all your concerned with, there's no need to buy every character and cosmetic, so it won't be that much of an investment.
If I want PvP, I'll play "traditional" Hearthstone.
I agree with this article's sentiment. I'm surprised we haven't seen a brain drain in the games industry given how much crap gets thrown at anyone even slightly publicly facing.
Over the years, the two opinions I've heard most often about Wild are:
Wild should be a place where you can play your old favorite decks
Wild should be a balanced meta
The first opinion seems to be more popular among people who don't actually play Wild, which makes me I attach less value to it. More importantly though, it is never going to work: the strongest Wild decks are made by combining the best cards and the synergies from all the sets. If people want to replay their old favorites, I think that will only work when players are restricted to the same card pool those decks were made from, in a time-shifted Classic mode.
When you look at the popular decks in Wild, I don't think any of them existed in Standard. Secret Mage still somewhat resembles the K&C Secret Burn Mage, but even there almost half the deck is cards from sets that weren't in Standard at the time. Other decks, like the current Odd Hunter and Pirate Warrior are very different decks compared to their old Standard counterparts.
While the current lack of balance in Wild is not healthy, the opposite is not great either: if Wild has a meta that is never disrupted, the same decks will be played year in and out. My appreciation of Wild would certainly improve if I didn't have to play another game versus Secret Mage any time soon.
As a deck builder, I would very much like a mode with a limited number of sets that rotates often, for example every month. Something like the Brawl Block, but with slightly more cards: 3 expansions and no core set was too limiting.
I truly believe that the more angry folks get about stuff and the worse they handle it, the more Hearthstone, or any game, gets ruined.
Yeah, sure its my fault the game gets ruined, I am hard control player my first time legend was back in vanilla with control Warrior and I sticked with that format until the release of Stormwind expansion, now I can´t play control anymore in Standard nor in Wild, I am forced to play arena and duels, because yes duels is more balanced than Standard.
What can I do other than complain to the dev team, yes they are the main responsibles to "develop" Stormwind expansion, yes they are.
Just wanted to say that I fully agree with everything you wrote -- so much so that you've convinced me to get a Premium subscription! :-)
Regarding Mercenaries specifically, Regis Killbin has been putting out a series of videos on his YouTube channel breaking down this new "mode" (really, it's a full, separate game, just like Battlegrounds). He's got 2 videos already, and more are coming. This is a much better way to present the information, in my opinion.
I don't know why Blizzard felt the need to rush this out in a single 30-minute stream (interrupted by 2 special announcements related to other games, no less!). A better approach would have been a gradual reveal over several weeks, with a focus on basics first before moving on to more advanced concepts (what are our units? what are their capabilities? how do they interact? how do they improve? etc.)
I think some people should just stop playing HS or at least take a break. (I think about the people who can`t say anything good about the game anymore and all they do is rant about the game.)
On one side this side is a bit "too chilled" about the bull**** Blizz Activision is doing way too often in my opinion - but this is the "lesser evil" compared to a cesspool like "Saltpwn" where about 95% of all posts are only ranting and whining.
But to the topic about the "outcry" about Wild:
Yes, the devs are saying time and time they don`t try to "truly balance" Wild. This is just a undeniable fact which frustrate some players (me included) but it is how it is. Deal with it or play something else. Most of the part it`s "ok" for me. But a lot of players can`t accept the unbalance when it is so big that it "breaks the format".
In this year I was very pleased about how fast Blizz reacted when a card "broke" Wild. The Tiller combo broke Wild. Blizz reacted quickly and I applauded for that.
Stealer of Souls broke Wild. Blizz reacted quickly and I applauded for that. I think banning the card wasn`t the best solution but I was ok with that. The problem "was solved" quickly. Good Job Blizz again!
I was very happy and impressed about how quick Blizz addressed the issues when Wild become "broken". It seems like Blizz finally treated the format "with some respect" - in contrast to for example the time where Naga broke Wild and we had to wait "far too long" for a solution.
And today? For me and I think for a lot of other Wild players it seems like / we have the strong opinion that the Warlock Quest broke Wild again. And therefore "there has to be" a quick solution. But until now Blizz "did nothing". The small nerfs to Flesh Giant while the Quest is still as broken as before feels like Blizz doesn`t care about our beloved format or even worse: this "useless" tiny changes feeling like Blizz "making fun of Wild" and its players. The players don't feel taken seriously and this makes people angry. A lot of player are very upset because Wild is "broken" again and Blizz reacts like "nah, this is fine, Wild don`t has to be balanced like Standard". Such a reaction is inappropriate. The anger is not about "oh Warlock is unbalanced at the moment" it is about "Warlock breaks Wild" and this is a huge difference.
So what is the difference between "unbalanced" and "broken"? There is no 100% clear line there but I would summarize it like that:
A deck is "broken" when the complete Meta is warped around this deck. The deck acts "like a black hole" and "devours" a hugh amout of other decks and archetypes so they become "unplayable" and all the other decks which "survive" at this moment are "swirling" around this deck trying to counter it.
And at the moment Questlock is this kind of "black hole" which "eats all control decks" in Wild. All what is left is Questlock, super fast aggro decks and some other combo or Quest decks which wants to kill you "asap". That is not only "unbalanced" this is broken and requires a fix as fast as the Tiller problem or the Stealer of Souls problem. But Blizz "did nothing" so far and it sounds like (at least for a lot of players) like they don`t care that Questlock breaks Wild. The community begs for a solution but Blizz take no action "ignoring" this problem. And that makes people angrier and angrier...
Some form of obtaining cards from your draft would be an amazing addition to the mode. It would be very tricky to figure out the economy of it, but damn, it would be so much more thrilling to play it if you didn't have much of a collection.
She'll still end up getting vacation, its just that some folks take an extended vacation instead.
I know it can be very rewarding to get to work on something out of passion, so much so that it can in itself feel like a vacation. I try to carve out some time every week to work one something passion related instead of necessity for this very reason.
Of course, I'd also like her to not feel like she must go and work on it and to take that time off if its needed.
I have like 18 tickets on the US server atm, lol. I spent one the other day to check out a thing in Heroic duels and I'm glad I can do that from a content perspective whenever I want.
I'd love to see more use cases for them though. Maybe improvements to Arena will get me interested in the mode again.
Yeah that was such a great use of the tech when the entire Ashes of Outland expansion launch felt like such a bad experience with the crazy strength Demon Hunters had. I know they've said they learned a lot from that new class launch so whenever we get Death Knights or Monks it'll hopefully go a bit smoother.
All the initial Mercenary choices already revealed?
That is why I said 862 was unlikely. Thanks for playing.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
Complaining is easy and people need something to vent, I can understand that. But there's a fine line between venting and making people genuinely uncomfortable, and unfortunately our society aren't really good at educating people about this.
In my mind, anyone with a real job wouldn't really have much time to care about twittering bs on the internet, but then again twitter itself encourages short angry bursts as opposed to well thought-out responses. If they wouldn't put any ounce of effort into writing a response, I guess its only fair that most, like me, would just ignore it.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I understand your frustration, but your comment is actually showcasing exactly what Flux is talking about. The game isn't necessarily ruined even if it is "ruined" for you because the deck or type of deck you like isn't particularly strong right now. Because for many other people, they might enjoy the current meta. And here in lies where Flux says your anger and toxic attitude (in game and in forums) is what is ruining the game. He's talking more about the community being "ruined" rather than the actual game and its development.
While I play everything from Aggro, to Control, to Midrange, to Combo, and straight up memes I can also get frustrated at times. Last night I was playing a Galakrond Shadow Priest that had a surprise Mind Blast combo in it if I was able to survive long enough and needed some burst, and that was frustrating as hell. But when I am having issues with one deck I just swap to another. And I think here is your biggest issue with the current state of the game: you personally don't want to play other types of decks, so if the type you enjoy is weak you feel the game as a whole is bad.
I forget how many different deck archetypes the casters mentioned people bringing to Master's Tour over the weekend, but in the Top 16, or Top 8 maybe, every class had at least one archetype represented, with some having two, and a few archetypes even having 2-3 varying builds within the same archetype. Hell, Kibler was playing Rat King Hunter yesterday, using Jewel of N'Zoth to bring back three Rat Kings, and eventually got a board that almost never didn't have at least one living Rat King and 1-2 about ready to respawn on the next death of one. Was it the most successful? No, probably not! But he was beating some of the "top tier" decks with it so it has merit.
TLDR: I'm sorry that you feel that way, but unless you absolutely hate other archetypes outside of Control there are a lot of options available in the meta right now. Handbuff Paladin is a little more Midrange, but might be an archetype you enjoy as you can play it more like a control deck in some situations.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I get it Flush you want things to cool down and be less toxic. But to be honest. Players are expressing themselves about how they feel.
Sometimes if comes out in very aggressive way and the natural human reaction is blaming x,y,z. We know that so all the ranting you see right
now is not really about the Mercenaries (the game itself). It's not about the devs and who is responsible. I believe it's about the what HS is, was...it's
about a game they love and they see it taking a direction they do not like. Monetizing the game is ok but here it certainly crossed a line the players don't
like. It's about the direction the game is heading. You are going to tell me Blizz is looking at the hard cold data to make decisions. OK, but that's doesn't
mean the interpretation of the data is correct. Windstorm + the arrival of Mercenaries is telling the players that HS is taking a drastic turn and obviously
they don't like it. Time will tell if Blizz is right but right now I have never seem some many post disappointed players...that's a clear sign. How Blizz will
handle it is crucial. The last point of frustration I think the players have and I am sure Blizz thinks it's not the case. Perception: Players feel Blizz is
hearing them but they are not LISTENING. The perception is mostly based on the balance changes made.
Hearthstone's Main Menu Gets an Overhaul - Play is Now Hearthstone, Battlegrounds Out of Beta, Mercenaries Joins the Fun
I appreciate the whimsy of Hearthstone, but merciful heavens, don't make me guess which icon does what. (The Google apps on my phone are a good example here, or take a look at the icons in the achievement pages of the HS journal.)
Words! Clear, obvious, meaningful words!
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I literally don't use public toilets, those things are disgusting. Anyways I think it is absurd that consumers would pin the blame on a specific dev instead of the company. It reminds me of when I was a teenager, and people would complain to me about whatever corporate decision they didn't like as if I were responsible. Part of me Imagines a lot of the people going onto twitter just haven't ever had a job in a corporate setting,
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
There's no doubt in my mind that the mercs showcase was too short, and honestly poorly done. That there are lots of stick over the monetization of the mode is largely because there's very little known about it, except for its price tag, and blizz would do well to communicate better over this specific area.
However, no one should be harassed over this. Its really too petty to get angry at something that's not even released, and have absolutely no impact on the game that everyone is enjoying right now. Mercs is its own thing; if you don't like it, then feel free to ignore it, it won't change a anything in both hearthstone hearthstone and hearthstone battlegrounds.
That being said; short, angry words bordering on personal insults to others via the internet is about as intimidating as the public toilets. I honestly find long worded statements more scarier because then I'll have to actually read through it and process a response in my head as opposed to simply ignoring it.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I get this 100%! I personally am feeling like the Mercs mode will be fun and something I enjoy, but unless we get some sort of pre-release open beta play to see how much I like or dislike the mode, I won't be pre-ordering anything. This is partially because I would want the Diablo and/or Lich King bundles, which are pricey, and because I already spend too much on the main game mode every year.
Ultimately though, I feel like Mercs is going to be so vastly different from HS that it could have been a stand alone game with completely separate audiences. So really the high monetization is likely not to punish people playing traditional HS, but to capture value out of players returning to HS just to play Mercs. Is that greedy? Maybe. Is it a solid plan on monetizing the new mode? Of course! BGs only monetization right now is cosmetics (plus perks if you don't get them in the mega pre-purchase card bundle). And Duels has no monetization other than the players paying $$$ for a competitive run instead of using gold. But how many people do that? I bet almost none.
So the team put a lot of effort into Mercs and they want to try and make some cash off it. That's fine! But I'm with you on not immediately jumping to pre-order. If there is no open beta and I end up liking the mode after release, perhaps I'll pick up the occasional $20 hero + packs bundle for Mercs. Or maybe it'll actually be relatively f2p friendly! They mentioned daily rewards and match making taking into account your team's overall power level. So despite not buying a lot of packs to power up you could potentially still do well if you are successfully matched up with other f2p players around your level on a regular basis.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
This is totally true. I remember saying I liked the meta here a week or two ago and I got super downvoted. I feel like in most video game communities (especially in more easily accessible forums such as Hearthpwn and Reddit) people get upset if your opinion goes against the grain. People who enjoy combo metas never get to enjoy them for long, lol.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I keep remembering exactly that, from time to time!
Hearthstone is Looking at Possible Nerfs and Buffs in the September Balance Patch, Wild Balance May be Coming
Priest questline is ironically the most balance of them all, despite the quest reward literally reads 'destroy the opponent'. Mostly because its requirements will almost always leave priest vulnerable to a mutanus, and the fact that priest doesn't really need the quest to win. A built that curves is usually a midrange deck that is more than capable of closing games themselves and this finisher is way too slow, coming out on turn 9 at its fastest. The most the quest brings to the table is a win condition against control decks.
Hearthstone is Looking at Possible Nerfs and Buffs in the September Balance Patch, Wild Balance May be Coming
What achievement? :o
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
What bothered me most about Mercenaries was the $130 preorder options
Hearthstone at least eased us into the $100 mega bundles + rewards track purchases - we knew what we were paying for when they were introduced
Mercenaries coming out the gate asked for such a irregular price considering the value of said purchase is largely unknown
Love HS and continue to do so, but this is the FIRST preorder offering since BETA which I haven’t immediately dropped $$$ on
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
This. Love you man.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
Negativity breeds fast. I'm pretty sure if I made a post on reddit about how I'm still kind of excited for Mercenaries, I'd be downvoted into oblivion. Neither Battlegrounds nor Duels held my attention past the first month, but while the mechanics are very different from what I expected, Mercenaries does seem like it'll deliver the repeatable PvE content I was hoping for. And if that's all your concerned with, there's no need to buy every character and cosmetic, so it won't be that much of an investment.
If I want PvP, I'll play "traditional" Hearthstone.
I agree with this article's sentiment. I'm surprised we haven't seen a brain drain in the games industry given how much crap gets thrown at anyone even slightly publicly facing.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
Over the years, the two opinions I've heard most often about Wild are:
The first opinion seems to be more popular among people who don't actually play Wild, which makes me I attach less value to it. More importantly though, it is never going to work: the strongest Wild decks are made by combining the best cards and the synergies from all the sets. If people want to replay their old favorites, I think that will only work when players are restricted to the same card pool those decks were made from, in a time-shifted Classic mode.
When you look at the popular decks in Wild, I don't think any of them existed in Standard. Secret Mage still somewhat resembles the K&C Secret Burn Mage, but even there almost half the deck is cards from sets that weren't in Standard at the time. Other decks, like the current Odd Hunter and Pirate Warrior are very different decks compared to their old Standard counterparts.
While the current lack of balance in Wild is not healthy, the opposite is not great either: if Wild has a meta that is never disrupted, the same decks will be played year in and out. My appreciation of Wild would certainly improve if I didn't have to play another game versus Secret Mage any time soon.
As a deck builder, I would very much like a mode with a limited number of sets that rotates often, for example every month. Something like the Brawl Block, but with slightly more cards: 3 expansions and no core set was too limiting.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I truly believe that the more angry folks get about stuff and the worse they handle it, the more Hearthstone, or any game, gets ruined.
Yeah, sure its my fault the game gets ruined, I am hard control player my first time legend was back in vanilla with control Warrior and I sticked with that format until the release of Stormwind expansion, now I can´t play control anymore in Standard nor in Wild, I am forced to play arena and duels, because yes duels is more balanced than Standard.
What can I do other than complain to the dev team, yes they are the main responsibles to "develop" Stormwind expansion, yes they are.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
Just wanted to say that I fully agree with everything you wrote -- so much so that you've convinced me to get a Premium subscription! :-)
Regarding Mercenaries specifically, Regis Killbin has been putting out a series of videos on his YouTube channel breaking down this new "mode" (really, it's a full, separate game, just like Battlegrounds). He's got 2 videos already, and more are coming. This is a much better way to present the information, in my opinion.
I don't know why Blizzard felt the need to rush this out in a single 30-minute stream (interrupted by 2 special announcements related to other games, no less!). A better approach would have been a gradual reveal over several weeks, with a focus on basics first before moving on to more advanced concepts (what are our units? what are their capabilities? how do they interact? how do they improve? etc.)
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I killed my account at the other place and came here because you actually seem to care about having a positive community.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
I think some people should just stop playing HS or at least take a break. (I think about the people who can`t say anything good about the game anymore and all they do is rant about the game.)
On one side this side is a bit "too chilled" about the bull**** Blizz Activision is doing way too often in my opinion - but this is the "lesser evil" compared to a cesspool like "Saltpwn" where about 95% of all posts are only ranting and whining.
But to the topic about the "outcry" about Wild:
Yes, the devs are saying time and time they don`t try to "truly balance" Wild. This is just a undeniable fact which frustrate some players (me included) but it is how it is. Deal with it or play something else. Most of the part it`s "ok" for me. But a lot of players can`t accept the unbalance when it is so big that it "breaks the format".
In this year I was very pleased about how fast Blizz reacted when a card "broke" Wild. The Tiller combo broke Wild. Blizz reacted quickly and I applauded for that.
Stealer of Souls broke Wild. Blizz reacted quickly and I applauded for that. I think banning the card wasn`t the best solution but I was ok with that. The problem "was solved" quickly. Good Job Blizz again!
I was very happy and impressed about how quick Blizz addressed the issues when Wild become "broken". It seems like Blizz finally treated the format "with some respect" - in contrast to for example the time where Naga broke Wild and we had to wait "far too long" for a solution.
And today? For me and I think for a lot of other Wild players it seems like / we have the strong opinion that the Warlock Quest broke Wild again. And therefore "there has to be" a quick solution. But until now Blizz "did nothing". The small nerfs to Flesh Giant while the Quest is still as broken as before feels like Blizz doesn`t care about our beloved format or even worse: this "useless" tiny changes feeling like Blizz "making fun of Wild" and its players. The players don't feel taken seriously and this makes people angry. A lot of player are very upset because Wild is "broken" again and Blizz reacts like "nah, this is fine, Wild don`t has to be balanced like Standard". Such a reaction is inappropriate. The anger is not about "oh Warlock is unbalanced at the moment" it is about "Warlock breaks Wild" and this is a huge difference.
So what is the difference between "unbalanced" and "broken"? There is no 100% clear line there but I would summarize it like that:
A deck is "broken" when the complete Meta is warped around this deck. The deck acts "like a black hole" and "devours" a hugh amout of other decks and archetypes so they become "unplayable" and all the other decks which "survive" at this moment are "swirling" around this deck trying to counter it.
And at the moment Questlock is this kind of "black hole" which "eats all control decks" in Wild. All what is left is Questlock, super fast aggro decks and some other combo or Quest decks which wants to kill you "asap". That is not only "unbalanced" this is broken and requires a fix as fast as the Tiller problem or the Stealer of Souls problem. But Blizz "did nothing" so far and it sounds like (at least for a lot of players) like they don`t care that Questlock breaks Wild. The community begs for a solution but Blizz take no action "ignoring" this problem. And that makes people angrier and angrier...
Hearthstone's Arena Mode Could Potentially See Updates Next Year Thanks to Blizzard's Annual "Free Your Mind" Event
Some form of obtaining cards from your draft would be an amazing addition to the mode. It would be very tricky to figure out the economy of it, but damn, it would be so much more thrilling to play it if you didn't have much of a collection.
Hearthstone's Arena Mode Could Potentially See Updates Next Year Thanks to Blizzard's Annual "Free Your Mind" Event
She'll still end up getting vacation, its just that some folks take an extended vacation instead.
I know it can be very rewarding to get to work on something out of passion, so much so that it can in itself feel like a vacation. I try to carve out some time every week to work one something passion related instead of necessity for this very reason.
Of course, I'd also like her to not feel like she must go and work on it and to take that time off if its needed.
Hearthstone's Arena Mode Could Potentially See Updates Next Year Thanks to Blizzard's Annual "Free Your Mind" Event
I have like 18 tickets on the US server atm, lol. I spent one the other day to check out a thing in Heroic duels and I'm glad I can do that from a content perspective whenever I want.
I'd love to see more use cases for them though. Maybe improvements to Arena will get me interested in the mode again.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
Mayyyyyyybe.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
Yeah that was such a great use of the tech when the entire Ashes of Outland expansion launch felt like such a bad experience with the crazy strength Demon Hunters had. I know they've said they learned a lot from that new class launch so whenever we get Death Knights or Monks it'll hopefully go a bit smoother.