I wouldn’t advocate for changing the speed that would overly nerf the card. After using it and playing with it for awhile I don’t think 2 mana would be unreasonable, wasting 1mana a turn to keep a save is very very acceptable. Wasting 2 mana a turn to keep a save probably not even going to phase ramp with all that extra mana they generate.
Still this card feels broken. Could be that this is because I don’t have hard removal my removal is dependent on big units doing damage to what I need to move through single combat or just straight up challenging. Getting double flash freezed several times a game is straight up obnoxious.
spell shield flash freezed twice.
flash freeze my unit doing damage .... hush my own unit so it will deal damage...... flash freeze again....... Le sigh
New Shaman Minion - South Coast Chieftain
Very good and will defenitely see play!
New Shaman Minion - South Coast Chieftain
Wow
New Hunter Spell - Wound Prey
On the Hunt 2.0
New Shaman Minion - Arid Stormer
Very good one
New Shaman Minion - Lilypad Lurker
Hex on a stick that requires a condition, but shouldn't be too hard if that's what you're building your deck around.
New Neutral Minion - Gruntled Patron
Remembers me to Gibberling, the summoned one can be frenzied another time, and another, and another...
But it's to slow for a tokens deck and poor stated for a fenzy deck. Maybe for arena.
New Shaman Minion - Tinyfin's Caravan
If it survives it's a nice card draw
New Shaman Minion - Earth Revenant
Nice but too expensive
Winter Veil Wreath
I want to use Flik Skyshiv on this awful card back.
New Neutral Minion - Taurajo Brave
It's just an arena card or a very niche card. Maybe some warrior will use it.
New Shaman Minion - Lilypad Lurker
A healthy body with hex
New Hunter Minion - Warsong Wrangler
Making your deck around this will give some consistency. Not sure how good it would be though.
Three sisters
I wouldn’t advocate for changing the speed that would overly nerf the card. After using it and playing with it for awhile I don’t think 2 mana would be unreasonable, wasting 1mana a turn to keep a save is very very acceptable. Wasting 2 mana a turn to keep a save probably not even going to phase ramp with all that extra mana they generate.
Still this card feels broken. Could be that this is because I don’t have hard removal my removal is dependent on big units doing damage to what I need to move through single combat or just straight up challenging. Getting double flash freezed several times a game is straight up obnoxious.
spell shield flash freezed twice.
flash freeze my unit doing damage .... hush my own unit so it will deal damage...... flash freeze again....... Le sigh
New Rogue Spell - Wicked Stab (Rank 1)
Best to use after 5th turn
New Mage Minion - Rimetongue
Won't see play. It's a weak and slow card. :(
New Rogue Spell - Silverleaf Poison
Harrison Jones rotates from standar next year? Oozes won't be enough!
New Rogue Minion - Efficient Octo-bot
Auto include and a keeper in your opening hand
New Warrior Minion - Stonemaul Anchorman
Amazing card. Rush means you almost always get the draw, and has decent stats.
Cross-Pollination - Card Design Competition Discussion Thread
Do mushrooms/fungus count?
New Rogue Spell - Silverleaf Poison
Very nice poison card
New Mage Spell - Runed Orb
Strong card, mage have tons of sinergy with cards that didn't start on his deck, so that spell will see tons of play for sure.
New Neutral Minion - Crossroads Gossiper
Basically a Paladin card. Want some cheap secrets to proc this.
New Warrior Spell - Bulk Up
Basically Felosophy. The copy part is way more important than the handbuff imo.
Bomb Warrior
Big priest is a though one:D but on the other hand reno priest is like a walk in the park on a sunny day with some tweaks.
New Druid Minion - Thickhide Kodo
Solid option for either Taunt as well as Beast Druid, might just be good enough for decks that plan to go late game too.