Auto include into Dire Frenzy decks. Looks a little slow, but the payoff is good.
It reads "wherever they are". It means if you choose a minion that is already on board, it will get buffed. You would get the effect immediately.
I wonder that "wherever they are" means they get buffed in the graveyard. C'thun would get buffed in the same way even after it died, and you could shuffle it back into your deck with all buffs.
"Wherever they are" generally means "every copy you ever see for the rest of the game," including new copies that haven't even been generated yet.
It's not bad except for the fact that it is 6 mana. Paying that much to destroy a random enemy minion is terrible, and it doesn't help that you have to jump through an extra hoop to make it happen.
Vulgar Homunculus was good, though the self-damaging was important for the spellstone (among other things). Maybe this will be ok in some slower builds, could happen.
New Neutral Minion - Taurajo Brave
will this survive without rush
New Priest Spell - Power Word: Fortitude
Needs more draw support to be viable
New Neutral Minion - Southsea Scoundrel
opponent draws a card is never good
New Neutral Minion - Burning Blade Acolyte
This seems too slow and difficult to utilize. What deck would you even put this in?
New Neutral Minion - Burning Blade Acolyte
Very good if discovered by Jandice Barov, otherwise I don't see any deck that would put this card except in the arena
New Neutral Minion - Southsea Scoundrel
Poor value for its cost
New Hunter Minion - Warsong Wrangler
"Wherever they are" generally means "every copy you ever see for the rest of the game," including new copies that haven't even been generated yet.
So yes, this is an extremely good card.
New Paladin Minion - Knight of Anointment
Direct draw is always a good thing, but not sure if this card fits any archetype yet
New Neutral Minion - Southsea Scoundrel
Fill their hand then play this and get they win conditions?
New Neutral Minion - Taurajo Brave
It's not bad except for the fact that it is 6 mana. Paying that much to destroy a random enemy minion is terrible, and it doesn't help that you have to jump through an extra hoop to make it happen.
New Neutral Minion - Toad of the Wilds
Vulgar Homunculus was good, though the self-damaging was important for the spellstone (among other things). Maybe this will be ok in some slower builds, could happen.
New Mage Minion - Rimetongue
Value for its cost
New Neutral Minion - Hog Rancher
good
New Demon Hunter Minion - Razorboar
not enough DR support
New Paladin Minion - Knight of Anointment
good
New Paladin Spell - Galloping Savior
OK secret, not sure if it will see a lot of play though
New Paladin Minion - Soldier's Caravan
I've tried some Pure Dude Paladin. It's already a decent deck. This will be a great inclusion.
New Rogue Minion - Field Contact
good
New Neutral Minion - Gruntled Patron
Prefer the old patron
New Warlock Minion - Barrens Scavenger
good
New Paladin Minion - Soldier's Caravan
OMG! More support for dude paladin!
New Druid Spell - Thorngrowth Sentries
good
New Shaman Minion - South Coast Chieftain
I don't think murlocs will be played at all in this expansion
New Paladin Minion - Northwatch Commander
Good card for secret paladin, which looks like will be a thing again
New Mage Spell - Oasis Ally
Nice card