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Tradeable opens up a lot of feel-good interactions for this design. Have an Arcane Brilliance in hand or an Iceblood Tower in play, but accidentally draw Drakefire? Just shuffle it back in! (It’s also a Fire spell for a certain hero card 👀) https://t.co/sB2pvlhZIY

Tradeable opens up a lot of feel-good interactions for this design. Have an Arcane Brilliance in hand or an Iceblood Tower in play, but accidentally draw Drakefire? Just shuffle it back in! (It’s also a Fire spell for a certain hero card 👀) https://t.co/sB2pvlhZIY

  • GallonHS

    Posted 4 years ago (Source)
    Tradeable opens up a lot of feel-good interactions for this design. Have an Arcane Brilliance in hand or an Iceblood Tower in play, but accidentally draw Drakefire? Just shuffle it back in! (It’s also a Fire spell for a certain hero card 👀) https://t.co/sB2pvlhZIY
    • RidiculousHat

      Posted 4 years ago (Source)
      @GallonHS is it guff
      • Chadd Nervigg

        Posted 4 years ago (Source)
        @RidiculousHat @GallonHS Yes.
        • RidiculousHat

          Posted 4 years ago (Source)
          @Celestalon @GallonHS i love guff
          • Chadd Nervigg

            Posted 4 years ago (Source)
            @RidiculousHat @GallonHS Guff loves you.
    • ZeddyHS

      Posted 4 years ago (Source)
      @GallonHS Do you add the dragons to your hand as well? Does it act like Tamsin's Phylactery?
      • RegisKillbin

        Posted 4 years ago (Source)
        @ZeddyHS @GallonHS Generally Discover only adds to hand if there's not a description of what happens to the discovered cards.
        • RegisKillbin

          Posted 4 years ago (Source)
          @ZeddyHS @GallonHS Should really flip that around. Discover adds to hand UNLESS it tells you what happens to the discovered card.
          • GallonHS

            Posted 4 years ago (Source)
            @RegisKillbin @ZeddyHS Good summary, this doesn’t add any copies to hand, but instead summons the ones you discover.
            • ZeddyHS

              Posted 4 years ago (Source)
              @GallonHS @RegisKillbin Thanks for the clarification although it feels like Tamsin's Phylactery kind of breaks that rule. Not a big deal or anything but kind of stands out to me at least.
              • RegisKillbin

                Posted 4 years ago (Source)
                @ZeddyHS @GallonHS Tamsin's lives in the space where there is a result that references a card, but doesn't manipulate the card itself. Kinda like Snack Run or Call of the Grave.
                • GallonHS

                  Posted 4 years ago (Source)
                  @RegisKillbin @ZeddyHS Yep, no inconsistencies in Phylactery compared to other cards that exist in the space.
    • TheViper94HS

      Posted 4 years ago (Source)
      @GallonHS Gallon does Gear Grubber get discounted by unspent mana while in deck? Or as to be in hand for it to get discounted?
      • GallonHS

        Posted 4 years ago (Source)
        @TheViper94HS Only in hand.
    • GluchLucky

      Posted 4 years ago (Source)
      @GallonHS I noticed the first Tradeable set had a theme of, “decent card with no downside for keyword.” Set two was, “this underpowered card benefits you for trading it.” Is this set’s theme, “avoid downside of this card by being able to trade it?”
      • GallonHS

        Posted 4 years ago (Source)
        @GluchLucky Not really? Persistent peddler exists in a very similar space.



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