Bluetracker

Tracks Blizzard employees across various accounts.


fun game designer questions - how many lifetime custom anims have you gotten to request? My stats: WoW: 0 RIFT: 1 Atlas Reactor: 4 Trove: 4ish, I think Star Trek Online: Maybe 5? Got to do some cool paired animations w/ facehuggers City of Heroes: maybe 1? Total: ~15

fun game designer questions - how many lifetime custom anims have you gotten to request? My stats: WoW: 0 RIFT: 1 Atlas Reactor: 4 Trove: 4ish, I think Star Trek Online: Maybe 5? Got to do some cool paired animations w/ facehuggers City of Heroes: maybe 1? Total: ~15

  • JeffAHamilton

    Posted 3 years, 3 months ago (Source)
    fun game designer questions - how many lifetime custom anims have you gotten to request? My stats: WoW: 0 RIFT: 1 Atlas Reactor: 4 Trove: 4ish, I think Star Trek Online: Maybe 5? Got to do some cool paired animations w/ facehuggers City of Heroes: maybe 1? Total: ~15
    • Iksar

      Posted 3 years, 3 months ago (Source)
      @JeffAHamilton Worked on hs for 9 years, so like 1000 haha
      • JeffAHamilton

        Posted 3 years, 3 months ago (Source)
        @IksarHS hmm, most of those are VFX-only, right? The card model still plays in the same way? Not to discount them, obviously animated VFX still take a ton of work as well.
        • Iksar

          Posted 3 years, 3 months ago (Source)
          @JeffAHamilton True, true. There was no ‘animation’ team on HS so it all gets lumped in my brain. Still lots of custom anim work done for various effects, boards, ui screen transitions, etc. def not 1000 tho



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