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One of the pillars of Book of Mercenaries was characters actually TALKING to each other. Teasing. Plotting. Encouraging. Laughing. Grieving. This comes to you from someone on his 4th AAA game in a row where all dialogue is delivered to an amorphous protagonist who doesn’t reply.

One of the pillars of Book of Mercenaries was characters actually TALKING to each other. Teasing. Plotting. Encouraging. Laughing. Grieving. This comes to you from someone on his 4th AAA game in a row where all dialogue is delivered to an amorphous protagonist who doesn’t reply.

  • Matt London

    Posted 2 years, 9 months ago (Source)
    One of the pillars of Book of Mercenaries was characters actually TALKING to each other. Teasing. Plotting. Encouraging. Laughing. Grieving. This comes to you from someone on his 4th AAA game in a row where all dialogue is delivered to an amorphous protagonist who doesn’t reply.



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