Bluetracker

Tracks Blizzard employees across various accounts.


Blizzard please add the fps and ping information on consoles

I really miss them and honestly I think it's basic


  • Bill Warnecke

    Posted 8 years, 6 months ago (Source)

    Sym teleport bug fix when :( was really hoping it would be in this patch

    Hey there, that bug should be fixed on console with the patch that went live today. To make sure I also asked QA to verify for me. Are you certain you're still seeing the bug? If so please provide any additional information so I can use that to track down what's happening.

    Thanks!

  • Bill Warnecke

    Posted 8 years, 6 months ago (Source)

    Thanks for the info!! Do you follow the Semantic Versioning format? From your patch notes you seem to have four different version numbers, what format do you follow for overwatch? :)

    Great question, we don't follow semver but we did consider it. Our format is .<major_content_release>.<minor_content_release>.<platform_compatibility>.<build_number></em>.</p> <p>The first two are probably obvious. We don't use minor content release too often, it's usually for content that we're releasing in partnership with another game, like a skin, or for tech that we want to release a bit after major content patch, like the updated loot box shop flow. Platform compatibility is most commonly used to isolated PC and console changes from each other (the full details of this number are a bit more complicated). Finally build number is a unique identifier that increments every time a build is made. </p> </div> </div> </div> </li> <li class="comment"> <div class="userbit"> <span class="created-by"> <p>Bill Warnecke</p> </span> </div> <div class="postbit"> <div class="comment-meta">Posted 8 years, 6 months ago (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhxffv4">Source</a>)</div> <div class="comment-body"> <div class="md"><p>We're working on this. I'm not certain which patch it'll go in to, but probably the major patch after Anniversary (so 1.12).</p> </div> </div> </div> </li> </ul> </section> <hr/><hr/> <textarea style="width: 100%; min-height: 100px;"> <blockquote class="quoted"> <div class="md"><p>Sym teleport bug fix when :( was really hoping it would be in this patch </p> </div> </blockquote> <div class="md"><p>Hey there, that bug should be fixed on console with the patch that went live today. To make sure I also asked QA to verify for me. Are you certain you're still seeing the bug? If so please provide any additional information so I can use that to track down what's happening.</p> <p>Thanks!</p> </div> (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhy63u7">Bill Warnecke</a>) <hr/> <blockquote class="quoted"> <div class="md"><p>Thanks for the info!! Do you follow the <a href="http://semver.org/">Semantic Versioning</a> format? From your patch notes you seem to have four different version numbers, what format do you follow for overwatch? :)</p> </div> </blockquote> <div class="md"><p>Great question, we don't follow semver but we did consider it. Our format is <em><title>.<major_content_release>.<minor_content_release>.<platform_compatibility>.<build_number></em>.</p> <p>The first two are probably obvious. We don't use minor content release too often, it's usually for content that we're releasing in partnership with another game, like a skin, or for tech that we want to release a bit after major content patch, like the updated loot box shop flow. Platform compatibility is most commonly used to isolated PC and console changes from each other (the full details of this number are a bit more complicated). Finally build number is a unique identifier that increments every time a build is made. </p> </div> (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhxo0gw">Bill Warnecke</a>) <hr/> <blockquote class="quoted"> </blockquote> <div class="md"><p>We're working on this. I'm not certain which patch it'll go in to, but probably the major patch after Anniversary (so 1.12).</p> </div> (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhxffv4">Bill Warnecke</a>) <hr/> </textarea> <hr/> <h5>Tweet</h5> <textarea style="width: 100%; min-height: 100px;"> <p><div class="md"><p>Hey there, that bug should be fixed on console with the patch that went live today. To make sure I also asked QA to verify for me. Are you certain you're still seeing the bug? If so please provide any additional information so I can use that to track down what's happening.</p> <p>Thanks!</p> </div> (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhy63u7">Source</a>)</p> <p><div class="md"><p>Great question, we don't follow semver but we did consider it. Our format is <em><title>.<major_content_release>.<minor_content_release>.<platform_compatibility>.<build_number></em>.</p> <p>The first two are probably obvious. We don't use minor content release too often, it's usually for content that we're releasing in partnership with another game, like a skin, or for tech that we want to release a bit after major content patch, like the updated loot box shop flow. Platform compatibility is most commonly used to isolated PC and console changes from each other (the full details of this number are a bit more complicated). Finally build number is a unique identifier that increments every time a build is made. </p> </div> (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhxo0gw">Source</a>)</p> <p><div class="md"><p>We're working on this. I'm not certain which patch it'll go in to, but probably the major patch after Anniversary (so 1.12).</p> </div> (<a href="https://www.reddit.com/r/Overwatch/comments/6ctwkg/blizzard_please_add_the_fps_and_ping_information/dhxffv4">Source</a>)</p> <hr/> </textarea> </section> <section class="main content-after"> </section> </section> </div> </main> <section class="sweet-wrap content-wrap"> </section> <footer class="main"> <div class="content-wrap footer-wrapper"> <div class="footer-col brand-social"> <img class="brand-logo" src="https://almost.outof.games/static/thefrostiest/images/oog-logo.png" loading="lazy" alt="Out of Games Logo" aria-hidden="true"/> <div class="brand-desc">Out of Games: Play Together, Thrive Together</div> <div> <a class="social-link" href="https://www.facebook.com/OutOfGames"> <img width="40" height="40" alt="Follow Out of Games on Facebook" src="https://almost.outof.games/static/thefrostiest/images/social-icons/facebook.svg"/> </a> <a class="social-link" href="https://www.instagram.com/neveroutofcards/"> <img width="40" height="40" alt="Follow Out of Games on Instagram" src="https://almost.outof.games/static/thefrostiest/images/social-icons/instagram.svg"/> </a> <a class="social-link" href="https://discord.gg/g2WUAxM"> <img width="40" height="40" alt="Join the Out of Games Discord" src="https://almost.outof.games/static/thefrostiest/images/social-icons/discord.svg"/> </a> </div> <div class="copyright"> <div>© FrostyVoid Inc. 2019 - 2025<br/> <a href="/privacy-policy">Privacy Policy</a> · <a href="/terms-and-conditions">Terms & Conditions</a> </div> <div> <div id="consent-box" style="display:none"> <button onclick="window.__cmp('showModal');"> Update cookie preferences </button> </div> <div><span data-ccpa-link="1"></span></div> <div id="ncmp-consent-link"></div> </div> </div> </div> <div class="footer-col sitemap"> <div class="sitemap-col"> <h6>Community</h6> <ul> <li><a href="/realms/">Realms</a></li> <li><a href="/premium">Premium - Remove Ads</a></li> <li><a rel="nofollow" href="/accounts/login/?next=/devtracker/overwatch/reddit/r-overwatch/474"><span>Register / Login</span></a></li> </ul> </div> <div class="sitemap-col"> <h6>Hearthstone</h6> <ul> <li><a href="/realms/hearthstone/">Hearthstone Realm</a></li> <li><a href="/realms/hearthstone/decks/?sort=-vote_score">Top Hearthstone Decks</a></li> <li><a href="/realms/hearthstone/cards/">Card Database</a></li> <li><a href="/realms/hearthstone/expansions/across-the-timeways" title="Across the Timeways Card Spoiler & Expansion Guide">Across the Timeways</a></li> <li><a href="/realms/hearthstone/expansions/the-lost-city-of-ungoro" title="The Lost City of Un'Goro Card Spoiler & Expansion Guide">The Lost City of Un'Goro</a></li> <li><a href="/realms/hearthstone/expansions/into-the-emerald-dream" title="Into the Emerald Dream Card Spoiler & Expansion Guide">Into the Emerald Dream</a></li> </ul> </div> <div class="sitemap-col"> <h6>Hearthstone Fun</h6> <ul> <li><a href="/realms/hearthstone/card-pack-opener/">Pack Opener</a></li> <li><a href="/realms/hearthstone/card-backs/">Card Back Gallery</a></li> <li><a href="/realms/hearthstone/guides/">Guides</a></li> </ul> </div> <div class="sitemap-col"> <h6>Palworld</h6> <ul> <li><a href="/realms/palworld/">Palworld Realm</a></li> <li><a href="/realms/palworld/guides/360-base-defense-tips-and-how-to-deal-with-raids-in-palworld/">How to Deal With Raids</a></li> <li><a href="/realms/palworld/guides/368-list-of-passive-skills-in-palworld/">Passive Skills</a></li> <li><a href="/realms/palworld/guides/359-base-building-tips-and-tricks-in-palworld/">Base Building Tips</a></li> </ul> </div> </div> <script> if (window["nitroAds"] && window["nitroAds"].loaded) { document.getElementById("consent-box").style.display = window["__cmp"] ? 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