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Lore's Twitter on why such little info at Q&A


  • Devolore

    Posted 10 years, 4 months ago (Source)

    To be clear: I wasn't referring solely to the gamescom dev talk/Q&A with this. We're generally just trying to be more careful about what we "promise" right now, because the nature of software and video game development is that we don't always get to implement all of the cool ideas we can dream up.

    Speaking specifically to the Q&A, there was an internal miscommunication on our end that led to some of us hyping it up as something it wasn't. That's obviously unacceptable, and I apologize.




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