Sorry, not sure where else to ask...
basicly... when does the next Custom Hearthstone Card Challenge period begin?
basicly... when does the next Custom Hearthstone Card Challenge period begin?
basicly... when does the next Custom Hearthstone Card Challenge period begin?
basicly... when does the next Custom Hearthstone Card Challenge period begin?
A new Common Bandle City Spell, Hidden Pathways, has been revealed! [runecardimg rating]1250[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more …
A new Common Bandle City Spell, Hidden Pathways, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Rare Bandle City Spell, Treasured Trash, has been revealed! [runecardimg rating]1249[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more ab…
A new Rare Bandle City Spell, Treasured Trash, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Unit, Arena Kingpin, has been revealed! [runecardimg rating]1248[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more abo…
A new Common Bandle City Unit, Arena Kingpin, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Unit, Stone Stackers, has been revealed! [runecardimg rating]1247[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more ab…
A new Common Bandle City Unit, Stone Stackers, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Unit, Proto Poro, has been revealed! [runecardimg rating]1246[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about …
A new Common Bandle City Unit, Proto Poro, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Epic Bandle City Unit, Poro Sled, has been revealed! [runecardimg rating]1245[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Bey…
A new Epic Bandle City Unit, Poro Sled, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
I'm so annoyed with the way constructed quests work. Let's say I'm playing and losing badly in turn 6. The opponent has a full board and almost lethal. Let's say it's a shaman so he has like 5 things…
I'm so annoyed with the way constructed quests work. Let's say I'm playing and losing badly in turn 6. The opponent has a full board and almost lethal. Let's say it's a shaman so he has like 5 things in hand to get lethal.
The normal thing to do would be to concede, but I can't because I have a 'play x games with mage' quest. The opponent of course wonders why I didn't concede, but pressed End Turn instead and thinks well, let's continue this game for a pretty long time before I kill you. Makes sense right, that is what I used to do before I realized these stupid quests make this behaviour happen.
Is there a glitch allowing for instant kills. In a round I attacked with an 10/10 Aurelian Sol. It was blocked by a 4/6 Dreadway, and rather than eating it, it killed both. Later I blocked a 2/…
Is there a glitch allowing for instant kills. In a round I attacked with an 10/10 Aurelian Sol. It was blocked by a 4/6 Dreadway, and rather than eating it, it killed both. Later I blocked a 2/1 with a 9/5 Infinite Mindsplitter, and both died. Has anyone else had that happen?
Hi, whenever I try to access outof.cards on a non mobile device, it's not letting me sign in to my account. It just gets stuck eternally on the anti-ddos screen.
Hi, whenever I try to access outof.cards on a non mobile device, it's not letting me sign in to my account. It just gets stuck eternally on the anti-ddos screen.
A new Rare Piltover & Zaun Unit, Stinky Whump, has been revealed! [runecardimg rating]1244[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn mor…
A new Rare Piltover & Zaun Unit, Stinky Whump, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Piltover & Zaun Spell, Sump Fumes, has been revealed! [runecardimg rating]1243[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn mo…
A new Common Piltover & Zaun Spell, Sump Fumes, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Spell, Poison Dart, has been revealed! [runecardimg rating]1242[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more abou…
A new Common Bandle City Spell, Poison Dart, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Rare Bandle City Spell, Entrapment, has been revealed! [runecardimg rating]1239[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about B…
A new Rare Bandle City Spell, Entrapment, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Unit, Yordle Newbie, has been revealed! [runecardimg rating]1238[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more abo…
A new Common Bandle City Unit, Yordle Newbie, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Rare Bandle City Unit, Swole Scout, has been revealed! [runecardimg rating]1237[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about B…
A new Rare Bandle City Unit, Swole Scout, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Unit, Puffcap Pup, has been revealed! [runecardimg rating]1236[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about…
A new Common Bandle City Unit, Puffcap Pup, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Rare Bandle City Unit, Lecturing Yordle, has been revealed! [runecardimg rating]1235[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more ab…
A new Rare Bandle City Unit, Lecturing Yordle, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Epic Bandle City Unit, Ava Achiever, has been revealed! [runecardimg rating]1234[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about …
A new Epic Bandle City Unit, Ava Achiever, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Common Bandle City Unit, Aloof Travelers, has been revealed! [runecardimg rating]1233[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more a…
A new Common Bandle City Unit, Aloof Travelers, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
A new Epic Bandle City Landmark, The Bandle Tree, has been revealed! [runecardimg rating]1232[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more…
A new Epic Bandle City Landmark, The Bandle Tree, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Beyond the Bandlewood!
Hey there dear Oocians! Let me welcome you the third Rewards Track Thread! I was waiting for someone else to make this thread, but after a week into the new expansion I´ve decided to make anoth…
Hey there dear Oocians! Let me welcome you the third Rewards Track Thread! I was waiting for someone else to make this thread, but after a week into the new expansion I´ve decided to make another one myself. Maybe some of you are tired of it already or simply don´t care, but for those of us, who want to track their progress, and see how is everyone else doing, this is the right place! I wish you´ll enjoy the new climb and hope you´ll end up higher than in the previous one!
OK, I´ll start then:
I´ve hoarded the 3 Weekly and Daily quests and bought the TP once again, so I´ve jumped to lvl 24 the first day I believe.. After a week in I´m at lvl 45, which feels good so far, but I know the climb will become way too slower. I´ve started to do the new XP achievements aswell, currently I´m at 30% done.
So, how are you all doing? Feel free to share your journey with us, your thoughts, feelings - happy or sad, just keep it friendly as usual, please. Have fun! :)
Greetings everyone, and welcome to the submission thread of the first episode of our brand new Duels series: Master Duelist. General Information This challenge will begin today, August 10th, and wil…
Greetings everyone, and welcome to the submission thread of the first episode of our brand new Duels series: Master Duelist.
This challenge will begin today, August 10th, and will end on August 31st. During this window of time, you'll have to start a Duels run with a starting deck including Y'Shaarj, the Defiler and 3 other Corrupt cards of your choice, being them either class or neutral cards.
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible!
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
| TOTAL WINS | GOLD EARNED |
| Best result (both Casual and Heroic) | 200 |
| 12 | 100 |
| 10-11 | 50 |
| 8-9 | 20 |
| 7 | 10 |
Moreover, who will obtain the best score in the least amount of will also have the chance of suggesting the next challenge's theme!
The winner will be contacted through Direct Messages, where the next challenge's theme will be discussed. In case no one will be able to hit 12 wins before the deadline, the next challenge's theme will be decided by none less than Avalon himself.
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
Moreover, don't forged to share your own creations with the community by adding them to our deck database via our deckbuilder.
Hey. I'd like to start a topic on landmarks. I love landmarks (as a mechanic). I hate (most of currently existing) landmarks. Historically, I've been playing an equivalent on Shadowverse ((countdown…
Hey.
I'd like to start a topic on landmarks. I love landmarks (as a mechanic). I hate (most of currently existing) landmarks. Historically, I've been playing an equivalent on Shadowverse ((countdown) amulets) a lot.
One of my concern about LoR landmarks is that it shares the same issues than shadowverse ones (board management can become very tedious, the high risk of drawing the deck "upside down" (meaning here drawing very few early game landmarks and a lot of landmark based spells/allies with not enough targets), the high dependency between amulets and amulets related spells, the sluggishness, the tendency to get stomped by faster decks). But that's not really the biggest issue, that's the price to pay such a type of deck centered about future payback.
The main issues, I think, is that the average power level of landmarks in this game is bad. Some of them are abysmal by my now average experience in LoR and high in Shadowverse. And while I'm far from good at LoR for now, current meta snapshot actually demonstrates how little landmarks, including the ones incompatibles with Taliyah, are played.
Of course, some of them are good, very good even, and you do see them in meta decks. Namely, Preservarium, Emperor's dais, Blighted Ravine, Frozen Thrall, Sun Disc. There is a couple others which I deem playable even if non meta : Ancient preparations, Hibernating Rockbear, Star Spring.
About others, eh... what I think their power level is, feel free to share your own view or enlight me :
Ripper's bay - Bad/Meh. Inexpensive but take a board slot, something you do not want in an agressive deck.
Rockfall Path - Abysmal. It's sluggish, it's easy to play around, it doesn't help against aggro decks. It requires Countdown 1 to be remotely playable.
Startipped Peak - Bad. The fact it's random and doesn't give you a card immediately make it a LARGELY worse Preservarium, which you'll always play over this. Requires to provide first card immediately or cost 1 less.
Hexcore Foundry - Abysmal. 2021 and CCG designers still think anyone would play a card which will make opponent draw (especially aggro decks). Genius. Even if a mill pop this is too expensive. Requires to cost 2 less.
Inner Sanctum - Abysmal. Even Lebonk Sivir doesn't want that shit. If you pay it for its initial cost you deserve to lose. And Frozen thrall allies already had the only keyword you need. Requires to provide at least twice as much cards.
Monastery of Hirana - Abysmally abysmal. Providing bounces you can't use in combat nor as an answer to a spell (which are 99% of bounce usage in this game. Wow.
Spiral Stairs - Abysmally abysmal. Is EXPENSIVE and SLUGGISH as fuck for what it provides. The spell is slow and fleeting, making it very very ackward to use and prone to every single counterplay ever (counterspells, removals, ...). There is much better ways to use overhelm, and naturally Frozen Thrall decks won't need or play this garbage card. Requires to cost 2 less or cost 1 less and countdown 2.
The Grand Plaza - Average. It's a bit expensive but the effect is kinda good. There might be some stuff to do with that card.
The Scargrounds - Below average. In an appropriate deck it could be interesting, but it's a bit expensive for what it provides. Should cost 1 less.
The Slaughter docks - Average. Toss/Sea monsters decks doesn't seems to be favored but I suspect should a deck about it becomes okay this card will probably be added. Surely sometimes it will summon a Sea Scarab but most of the time it will pay for itself later, and it helps getting deep.
The twisted treeline - Bad. The follower isn't massive and the condition isn't exactly easy to trigger. And worse, it requires the fearsome followers to attack meaning you'll not be able to attack with Vilemaw on the same turn, making it virtually idle for this turn and next one. Requires for Vilemaw to be summoned and attacking immediately.
Salt spire - Abysmal. Way too expensive and slow for what it provides. Requires to cost 1 less and countdown 1.
The Veiled Temple - Decent/Average. I rate it this way assuming it can trigger on the turn you plays it, making it cost virtually 2 on a spell heavy deck. The +1/0 is nice to have, but the probably important effect is the discount itself, actually raising you capability to turn the table by being a disguised ramp, and more importantly, being disguised as having up to 15 mana a turn in an appropriate deck. I suspect the future may give this card a potential.
Eye of the Ra-Horak - Average/Bad. It's very expensive but it being countdown 1, it may help you to slow down the opponent. Per se it's correct. The main card issue however is its design. First issue is the Daybreak restriction, making it much weaker to seek with Imagined possibilities or Stoneweaving. Second issue is the fact the copy is countdown 2 and not 3. Meaning the copy will trigger on opponent defensive turn (because let's be honest most of the time you'll play this amulet on your offensive turn), which limited usage but a massive counterpush. So only a Malphite deck really want that. Should cost 1 less.
Noxkraya Arena - Bad. In an appropriate deck it MIGHT have some use but it's expensive as fuck.
Reavers's Row - Bad ? I'm not totally sure, maybe a 1 cost follower deck could be fun ? Expensive as fuck for what it provides, but some meme potential.
Sandswept Tomb - Bad. It's Emperor's dais in largely worse. Very expensive. Maybe in a reputation deck, but beside that it's probably too weak for anything.
Targon's Peak - Meme. With some intellectual honesty and having played an equivalent in Shadowverse I should rate it abysmal. But I'm gonna play it regardless for the glory of the meme so I won't.
The University of Piltover - Abysmally abysmal. The design is stupid as fuck and an insult to the glory of the meme. First design flaw is that is it IMCOMPATIBLE with the discard queen, Jinx. In fact, at the beginning of the turn this will empty your hand (and therefore make Jinx gain level), but you won't get Jinx draw nether a rocket, making the combo meh as fuck. The only good part of this card is that it seems the cards always cost less or equal than your starting turn mana. Wish I didn't spend 3 of my jokers on this garbage.
Vaults of Helia - Bad. There is probably a specific deck design to do to force summoned allies, making it some kind of tutor (and use ally generating spells for more fodder). But it's expensive as fuck for what it does and it's risky (empty board at the end of any turn = you probably can ff).
The howling abyss - Average/Bad. Very expensive, so to be played exclusively on your offensive turn. Also it's random, meaning you'll sometimes get champions which does virtually nothing useful for you. The thing which makes it close to average is the fact it's Freljord, so ramp can help making this thing happens. You'll just hope not to get Teemo out of this, as well as several mechanic specific champions such as Yasuo. Wish it costed 1 less.
Your view on this?
Alright, did I get your attention? Now let me explain this. Since I've opened [card]The Demon Seed[/card] I've been working hard to farm the achievement, because initially I thought it would get nerf…
Alright, did I get your attention? Now let me explain this. Since I've opened The Demon Seed I've been working hard to farm the achievement, because initially I thought it would get nerfed hard and therefore it would be better to start grinding now.
However, after playing with all 3 different builds (the Control deck burn one, the Zoo one, and the combo one) I came to realize that all these decks suffer from the exact problem most people cited for why the Quest would fail. You die very fast and getting downn the Quest reward is much harder than it might look like...and yet, people get run over by the deck, growing increasingly frustrated.
So how does that work?
Flesh Giant is how that works.
This one card is the ONLY reason why Warlock is even playable at this stage. The Quest is not as fast as it seems. Sure, sometimes you draw the absolute nuts and get Tamsin by turn 5, but that's only possible in the Zoo variant and doesn't happen often. It absolutely cannot race Mage or any aggro deck in any capacity. Most board centric decks can run you down before you even get to complete your quests, and not even an abundance of healing will save you. However, the Quest, and most importantly it's mid-rewards, allow you to turbo out Flesh Giants that then proceed to run over your opponent (try running [Hearthstone Card (Battlegrounds Battlemaster) Not Found] and see how many more games you win just by way of Giant beatdown).
I'm serious by the way, I've been playing the deck basically non-stop to complete the quest and 90% of the time I either win or lose before completing it. It's actually kind of funny how the deck whose main gameplan should be winning through fatigue redirection and lategame burst, but instead the Quest functions more as a 1-mana deal 6/heal 6/discount Giants by 2.
Mark my words, if Warlock gets ANY nerfs at all it will be Flesh Giant up to 10 or higher and the whole deck just falls on its face and dies to aggro to the point where not even hard control will keep them alive long enough to finish it (or will have to run so many survival tools that you won't complete the quest fast enough for it to be a threat).
Oh yeah, and nerf [Hearthstone Card (Battlegrounds Battlemaster) Not Found] into the fucking ground, that card is a retarded abomination and whoever thought it was acceptable to print should be forced to find client bugs for the rest of his career, holy fucking shit.