Runeterra Patch 2.2 Will Include an Improvement to Turn Timers

Published 5 years, 6 months ago by
Runeterra Patch 2.2 Will Include an Improvement to Turn Timers

Andrew "Umbrage" Yip, Game Director for Legends of Runeterra, shared some good news with us today on his Twitter account about a quality-of-life improvement coming in Patch 2.2.

Quote From RiotUmbrage

For 2.2, we're planning another update to turn timers. Expect turn timers (not chess clocks) to 'pause' during level-up and triggered effect moments properly. This was previously intended to be included in the seasonal tournament patch, but we discovered issues we need to fix.

Currently, Runeterra's turn timers will continue counting down during animations when the player has no control such as champion level-ups and K/DA spells; this can result in players being unable to complete their turns before the timer expires. Based on Riot's 2 week patch cadence, we expect Patch 2.2 to be deployed Wednesday, February 10th.

It wasn't all good news today, though:

Quote From RiotUmbrage

Awesome! More important question though. When champ skins come to Runeterra can we please get that Umbrage Aphelios in game?!

no


Have you ever lost a game due to the current timer implementation? Share with us below!

Similar_Content
About_Author
OldManSanns's Avatar

Below average skill, above average spirit.

Check out the our growing list of Runeterra Guides we've been hard at work on! You can follow me on Twitter.

Out of Games is an independent gaming site. Read about how we cover games.

// join_the_conversation

Sign in to share your thoughts, vote on comments, and connect with the community.

Comments

  • Professional players problems. They should play more faster instead of crying about level up times.

  • That image is cursed :(

  • Gonna have to uninstall this game, cant play it without Umbrage Aphelios being in it

    • I feel totally disappointed too, going to leap to Hearthstone. They know how to implement hero skins properly.