We've got a new Druid card revealed by Atlas - Widowbloom Seedsman!
Reveal Video
More Murder at Castle Nathria Card Reveals
Reveal season is here and as usual, we have an expansion guide to help you follow along with all the fun! Use it to see all the card reveals, organized by class.
Comments
When an expansion lets you do the same thing you were doing more cheaply, your class gains relative strength against the others. Druid and, to a lesser but notable extent, Hunter get exactly that this expansion but are already meta at the moment. On day 1, if you want to climb and have no regard for the opponent having fun, craft Druid.
Only one Druid card left; where are my Dragons Deathrattles? :(
Valeera sat in the corner noticing Malfurion's frustration: "First time?"
Totally fair point lol. Although, I think it hurts more that A. the brand new location card is the one being ignored, and B. it was revealed first, of all the Druid cards, so to leave it hangin' is especially cruel.
Hurts more? Come back when you've had deathrattle synergies every expansion for a year (including the precursor to locations!) and nought but coins to show for it :P
2 mana stats + 3 mana wild growth + 2 mana tutor= 4 mana
Yup its a druid card
That's Hearthstone 2022 power level for you.
I personally define HS power level in 2022 as "2 cards in 1". So current cards have - good stats + good effect.
When game launched in 2014, it was "good stats + no effect" or "bad stats + good effect".
So current "Chillwind Yeti" of 2022 would be 4-mana 4/5 + good effect (for example 1. Discover a card, or 2. Rush, or 3. Deal 4 damage).
Castle Nathria expansion, another example Stonebound Gargon - 4-mana 3/5 with Rush and decent effect.
Most cards like this end up being good. Anything that ramps in Druid, especially in standard with smaller card pools, is always included.
Solid Card will see play in every Druid list that wants ramp.
Ah shit. Team5 just cant help themselves.
As good as it looks, I dont think it'll see play in the current celestial, prestor, or ramp druid. The current way to ramp is Wild Growth -> guff, or just play Nourish because Jerry Rig Carpenter helpfully tutors it. But this card does have one thing going, and that's the fact that it tutors a card, and that card can easily be Convoke the Spirits, which may be the only nature spell in the deck for consistency.
Maybe aggro druid with convoke end game? But more likely somehow someway someone will make this card work in a celestial alignment deck. Because why not? Survive until play broken card and win. That's practically druid's identity.
Wildgrowth on a stick + a tutordraw for one extra mana. This will be an auto-include.
I don't care if this card is good or not: it's ramp in the form of a minion and I love it.