Marvel Snap just dropped a new patch, and there's a lot to go through: the new Nexus Event has gone live, and there has been a plethora of card changes: nerfs, buffs, and a Collection Pool shift for a couple of cards. We'll summarize the hot topics, but the patch notes, if you prefer, are quoted in full below.


Game Updates

  • The first Nexus Event is live, players can now open for a chance at Jane Foster.
  • They've improved the collection experience for those with a higher collection level by changing cards and Mystery Rewards to Collector's Cache and Collector's Reserve.
  • Players can now use emojis to react to specific cards once they've been played.
  • Weekly missions have been split into more digestible pieces. They've updated the UI to make it less of a hassle to claim rewards after completing missions.
  • There have been a number of Bug Fixes, as well.

Balance Changes

Buffs

  • Crossbones: "You can only play this at locations where you are winning." (Was: "You can only play this at locations where you have more Power than your opponent.")
  • Ebony Maw: [1/7] (Was [1/6]).
  • Scorpion: [2/2] (Was [3/3]).
  • Hulk Buster: No longer grants its Cost to the attached card.
  • Killmonger and Sandman: Have been moved into earlier Collection Pools.

Nerfs


Patch Notes

Quote From Marvel Snap

PATCH HIGHLIGHTS
● We’ve introduced a new feature, Nexus Events! These are limited-time events that offer new cards, variants, avatars and more! Nexus Events are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!)
● Weekly Mission system has been completely overhauled allowing players much more flexibility on when & how they’d like to earn rewards.
● Update to the Collection Level Road (CLR)! We’re changing Card and Mystery Rewards in the CLR at Collection Level 500+ to Collector's Caches and Collector's Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level. (Read the deep-dive blog for more information!)

GAME UPDATES

NEW FEATURE: NEXUS EVENTS 
● Nexus Events are limited-time events that offer new cards, variants, avatars and more! They are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!)

GENERAL 
● Collector’s Caches: We’re changing Card and Mystery Rewards in the Collection Level Road at Collection Level 500+ to Collector's Caches and Collector's Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level.
● Card Emojis! You can now leave emoji responses on cards after they’ve been played!
● Card Upgrade visuals and sound effects have been updated. Check it out next time you upgrade any of your cards!
● Season Cache: Season Rewards for level 51 and beyond have been updated to the Season Cache, which can contain credits, boosters, or sometimes even gold and variants!
● Since we are adding so many other ways to purchase Credits in this patch, Credit purchases in the Shop are now limited to one purchase per day for each tier.
● Added Tier Title to your rank in the Ranked Rewards menu to make it easier to understand your current rank.
● Added “Report a Bug” feature to the Settings menu that allows players to directly report bugs in-game!

MISSIONS
● Weekly Rewards have been split into more pieces and we’ve changed the system to allow for more flexibility - as long as you complete 35 Daily Missions in a week, you can claim all the Weekly Rewards!
● Fancy new UI to make it easier to claim Daily and Season Missions with less taps.
● To add even more flexibility to complete the Weekly Mission, you can now use gold to buy an extra Mission Refresh, up to 3x a day.
● Added handy notifications that you’ve made progress towards Missions on the main screen after a match.
● We’ve made an update to Mission Rules. You no longer make mission progress if you retreat on turn 1, 2, or 3, unless your opponent snapped.

ART & VISUAL EFFECTS UPDATES 🎨
● Updated card visual effects for Blue Marvel and Doctor Strange.
● Updated location visual effects for Atlantis and Nidavellir.

AUDIO UPDATES 🔊
● New card sound effects for Forge, Morph, Nova, Okoye, Strong Guy, and Scarlet Witch.
● New location sound effects for Atlantis, Danger Room, and Nidavellir.
● New sound effects added for Collection Level Road.


CARDS 

BALANCE UPDATES
America Chavez - [6/10] -> [6/9]
Developer Comment: America Chavez sees a very high amount of play in various deck archetypes right now. We are nerfing her Power down to make other options more enticing.

Crossbones: [4/8] You can only play this at locations where you are winning.
Developer Comment: This is mostly a wording change. It only really affects Crossbones’s interaction with Bar With No Name. We think this new text will make the card clearer and easier to understand quickly.

Ebony Maw - [1/6] -> [1/7]
Developer Comment: We are giving Ebony Maw a bit more Power to make playing around his heavy limitations more rewarding.

Ghost Rider - [3/3] -> [4/3]
Developer Comment: Ghost Rider will often be an outlier in Power due to the amount of Power he can 'cheat' out. We are nerfing his Cost to make his resurrection come at a higher price.

Ka-Zar - [4/5] -> [4/4]
Developer Comment: Ka-Zar tends to give a bit too much Power right now, so we are taking his base Power down a notch.

Okoye - [1/1] -> [2/2]
Developer Comment: Okoye as a 1-Cost proved to be too powerful as an opener, so we are nerfing her to a 2-Cost and giving her a little extra Power.

Scarlet Witch - [1/2] -> [2/3]
Developer Comment: Scarlet Witch is a bit too good at working around location selections right now. We are making her powers a bit more costly to preserve the stability of our locations from her reality warping.

Scorpion - [3/3] -> [2/2]
Developer Comment: Scorpion is a rather weak card right now. With this change, players should have much more freedom in how they utilize him.

Strong Guy - [2/3] -> [4/4]
Developer Comment: Strong Guy was a very clear outlier in his power as a 2-Cost card. We also want him to be more of a build-around card to provide an "empty hand" avenue in the discard archetype, so we are increasing his Cost and giving him a small Power boost to compensate.

Jubilee (OLD: On Reveal: Play the top card of your deck to this location.) NEW - On Reveal: Play a card from your deck to this location.
Developer Comment: Jubilee’s previous functionality had some unintended interactions with America Chavez, causing her to frequently pull Chavez, creating a near-guarantee “4 energy for 11 Power” play, which was not desired nor intended.

Hulkbuster - Hulkbuster now no longer grants his Cost to the attached card
Developer Comment: Hulkbuster affecting Cost turned out to be largely unexpected by players. After further consideration, we believe this update will create more interesting and exciting gameplay and deck building experiences for players.

Killmonger and Sandman - Available earlier on the Collection Level Road
Developer Comment: We like to make sure players have tools to counter major strategies before they get too deep in the Collection Level Road. We hope that moving these cards earlier in the collection level road will give players more options to deal with low-cost go-wide decks in the earlier stages of collection. If you’re already deep in the road and haven’t found these cards, your next 2 cards will be Killmonger and Sandman.

GENERAL UPDATES
● Thor can now appear from effects that add random cards, such as Agent 13 or X-Mansion.


 BUG FIXES

● Attempting to fix an issue with getting stuck on Waiting for turn if no cards are played.
● Navigation Bar notification for upgradeable cards in the Collection does not show unless you also have enough Credits to upgrade the card.
● Lots of card art fixes!
● Lots of fixes for the Collection Level Road!
● Fixed several card and location VFX that played to the incorrect place on the screen.
● Filtering to cards while editing your deck no longer causes the cards to be grayed out.
● Improved the power update calculation speed of several cards (eg: Devil Dinosaur).
● Turned down the brightness on the Booster icon.
● Morph should now display properly after turning into another card.
● Fixed several location VFX that don’t move if the locations are shuffled.
● Miniaturized Lab now displays properly on Android.
● Lemuria should now use the correct art.
● Fixed America Chavez/Domino with Weirdworld not working correctly.
● Fixed a bug where location power would not update correctly after resolving Green Goblin or Hobgoblin in a location with Professor X.
● Renamed UltraLegendary rarity to Ultra.
● Adjusted spacing between decks in card Collections.
● Fixed an interaction between The Collector and Sabretooth that would cause a crash.

🚨 KNOWN ISSUES 🚨


With the update to Weekly Missions system, player’s Weekly Mission progress is reset once they update their game. Additionally, any unclaimed rewards will NOT be given in the new update, please collect rewards before updating to the newest patch.

● Potential soft lock when upgrading cards at the end of a game. If you run into this issue, please restart the game.
● Infinity Cards ready to be split sort to the bottom of the Upgradeable list.
● Avatar assets may not load straight away when opening a reward - though you still get the avatars.
● Nexus Events won’t display/change straight away if you are on the shop screen when the new event is activated. This can be resolved by switching screens
● Occasionally, the Fast Upgrade section disappears in the Shop. This should be rare, but if you notice, please close and restart SNAP.
● You can buy variants for gold if they are still in the shop after you've earned that variant from other rewards. We are working on a fix, but in the meantime, please avoid buying duplicates.
● The Gold section in the Shop is missing occasionally.
● The Card Upgrade ping in the Collection screen can appear “dim”, a little too faint. Please note that this is a purely visual issue.