The newest patch for MARVEL SNAP is now live, bringing with it a handful of impactful balance changes - nerfs to oppressive cards and buffs to the forgotten - as well as this month's Series Drop, some changes to Infinite matchmaking, and more.


Patch Notes

Patch Highlights

Quote From MARVELSNAP

Token Shop Updates

  • Weekly Spotlight: When a new Series 5 card is released, it will be immediately featured in its own section for its first week in MARVEL SNAP. Once you buy the Weekly Spotlight card, this section will be hidden until the next new card is released. If you want the newest cards at release, here’s what you’ve been waiting for!
  • Ultimate Variants: Ultimate Variants are some of the most epic variants in the game. We felt they deserved their own section too! We’re moving Ultimate Variants out of the way of seeing Series 4 and 5 cards and into their own rotation for those of you who want to make your decks that much cooler.
  • Series 4 & Series 5: This section functions nearly the same as previously, but only features Series 4 and Series 5 cards. This section will feature a card you don’t own from all currently available Series 4/5 cards and rotates every 8 hours. Series 5 cards will be added to this section once they leave the Weekly Spotlight.

Game Board Update

  • We made some updates to our game board! Check out the new art and FX!

Seasonal Series Drop
Some cards have been dropped down to a lower series!

Cards dropping from Series 5 to Series 4:

  • Ghost
  • Stature
  • M.O.D.O.K.

Cards dropping from Series 4 to Series 3:

  • Shuri
  • Bast
  • Valkyrie
  • Super Skrull
  • Black Panther

GENERAL UPDATES

  • Players that reach Infinite Rank will only match against other Infinite Rank players.
  • When you tap on a card for more details in the Shop or Collection, the Card Detail screen now features Artist Credits, Card Series Label (ex: Series 3, Series 4, or Series 5), and Variant Rarity Label (ex: Rare, Super Rare or Ultimate).
  • When inspecting cards in-game, you can now “flip” them to see the Card Back in full detail. We’ve also updated other areas of viewing Card Backs to show their 3D details.
  • After roughly 10 hours of gameplay in a day, players will stop earning Season Pass XP from gameplay for the remainder of the day.
  • Collection Level Track has been extended.

AUDIO 🔈

  • New card sounds for Squirrel Girl (Drag)
  • New Location Sounds for Camp Lehigh
  • Added VO support for Thai and Indonesian

Balance Updates

Quote From MARVELSNAP

In the wake of our last balance change, we saw the metagame settle into a much healthier shape than it had been before. However, we were too shallow with our adjustments to the Shuri-Taskmaster decks, and Lockjaw-Leech shells (both with and without Thanos) have remained solid contenders. Today’s changes aim to push both of those decks off their clear top spots. Outside of Shuri-Taskmaster, the metagame is looking healthy on our internal metrics.

CARD UPDATES

Shuri
[Previous] 4/2 - On Reveal: Double the Power of the next card you play.
[Update] 4/2 - On Reveal: If you play your next card here, double its Power.

Developer Comments: We considered a number of changes to Shuri, but they all tended to ruin her current decks. Some even theoretically risked making a new monster with different parts–that’s not a great risk to run when balancing a problematically strong card. The change we’re making today may seem small and subtle, but we expect it to be impactful and retain the same flow of play for her existing decks, which is a consistent goal in our balance philosophy. This nerf removes Cosmo’s protective capacity for her target, makes single-card answers like Valkyrie easier to aim, and indirectly buffs lane control elements like Professor X. We’re taking a risk here in that this nerf could leave Shuri still a strength outlier–if so, we’ll react quickly.

Leech
[Previous] 5/3 - On Reveal: Remove the abilities from all cards in your opponent's hand.
[Update] 5/3 - At the start of turn 6, remove all abilities from cards in your opponent’s hand.

Developer Comments: It’s never been our goal for Leech to be a heavily-played card, and we understand that’s been a frustration lately. When it’s happening, it usually means a finisher is generically strong against pure Power (like Leech-Leader) and/or a deck can play Leech earlier than turn 5 too often (like Lockjaw-Thanos). We’ve tried in the past to weaken the stronger cards in those decks, but it’s been a balance and design obstacle. Thus, we’ve decided to remove the “early Leech” from the equation. Leech is designed to counter some powerful endgame cards and combinations from a unique angle without any setup, which is important to have around in the event those decks begin to overperform. This change should let him fulfill that role when necessary without ever making him a foundational piece of the metagame.

Lockjaw
[Previous] 3/2 - After you play a card here, swap it with a card in your deck.
[Update] 3/2 - After you play a card here, swap it with a card in your deck. (once per turn)

Developer Comments: Lockjaw’s a fun and exciting card, but each trigger of this good boy basically draws a card and “generates” up to 6 Energy at random. That’s a lot of variance to have in multiple competitive decks! As we add cards, new and improved ways to sidestep Lockjaw’s risks will also become available. Since we believe the most powerful and frustrating use of Lockjaw is triggering him multiple times in a turn, often with a snap along the way, we’re changing that. Limiting Lockjaw to one swap each turn forces the player to develop their board without letting them sprint ahead or spring a late surprise. This will make Lockjaw simpler to play against and less potent in decks incidentally playing lots of cheap cards, like Thanos.

America Chavez
[Previous] 6/9 - You always draw this card on turn 6, and not before
[Update] 6/9 - Starts on the bottom of your deck. Draw this on turn 6.

Developer Comments: Previously, if you were about to draw America Chavez, you would just draw your next card instead. This means that over the course of the game, she’s a lot more likely to be the top card of your deck. Thus far this has been largely unimportant outside of Yondu, but it does restrict our ability to print cards that interact with the top of your deck. We expect this update to have little impact on America Chavez’s functionality overall.

Jubilee
[Previous] 4/1 - On Reveal: Add a card from your deck to this location.
[Update] 4/1 - On Reveal: Add the top card of your deck to this location.

Developer Comments: Some of our players may remember a time where Jubilee had this ability! Back then, Jubilee would often be a 4/10 as she’d pull America Chavez very consistently. We decided at the time to change Jubilee’s effect instead of America Chavez’s, as the former was a much simpler change to communicate. However, we’re looking to design cards that interact with the top of your deck in the future, so we’re bringing this design back too! We expect this update to have little impact on Jubilee for the time being.

Leader
[Previous] 6/7 - On Reveal: Copy all cards your opponent played to the location right of here, but on your side.
[Update] 6/2 - On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.

Developer Comments: We were clearly too harsh on Leader with his previous nerf, and we’re dismayed that action became a go-to example for how ruinous a nerf can be. Our balance philosophy is to preserve as much playability as we reasonably can when weakening cards, and we didn’t succeed here previously. With this change, we’re aiming to bring his strength back up to a playable spot for a 6-Cost card, but still avoid the oppressive impact his original form had. We have erred on the cautious side with his Power for now because some previous defenses against the original Leader, such as playing weaker cards before a strong one, no longer apply.

Bug Fixes

Quote From MARVELSNAP

  • The game no longer crashes on some Android devices when switching languages.
  • There is no longer an infinite loop if Morph spawns randomly (eg: via X-Mansion) and copies Kang.
  • The Series 3 Token Shop should now display properly when you have collected all Series 3 cards.
  • Tapping duplicate Kang’s in play while the turn is rewinding should no longer cause that card to disappear.
  • Spotlight cards in the Season Pass UI can now be focused by tapping anywhere on the card.
  • Credit/Gold deep linking should now navigate to the shop from the Reward/Mission detail view.
  • UI elements such as the avatar menu and emojis should no longer be clickable when viewing a card’s details in-game.
  • Moving a card in the details view and releasing should no longer close the details view.
  • Fixed an issue that could cause games to Aw Snap when certain card/location combinations were played with Galactus.
  • Fixed an issue that allowed you to use characters in deck names that should be blocked.
  • Fixed some issues that would cause Sandman’s VFX to play in situations where it should not.
  • Cards added to hand by Camp Lehigh no longer overlap other cards in-hand.
  • The Navigation bar doesn’t stay up when going to News items and then back to the main game.
  • Kang should no longer cause the in-game music to be caught in a loop
  • Snapping after Kang’s been played should no longer result in overlapping UI
  • Claiming Collectors Reserve after upgrading a card should no longer fail
  • Variant cards in the shop should no longer display the wrong card art when the shop refreshes
  • The Raft’s VFX should no longer be missing when your opponent triggers the effect
  • Sort and Filter UI elements should no longer remain open in the Collection tab when navigating to other screens
  • Non-functional full-screen option should no longer be visible for iOS
  • Fixed Camp Lehigh’s VFX
  • [PC] UI elements should be properly anti-aliased on high settings
  • [PC] Limbo should now display properly


How do you feel about these changes to the game - were some cards hit too hard, or not enough? Share your thoughts in the comments!