We've got another round of Diablo IV hotfixes live on the servers this evening. Today's set of adjustments normalizes dungeons to ensure that players can't clear certain dungeons more efficiently than others and adds in bug fixes for legendary aspects. We've also got a fix for an annoying issue where you could receive a quest for World Tier 3 even though you did not yet meet the requirements to advance to Tier 3. Read on for Blizzard's breakdown of the changes.
Quote From PezRadar Dungeons
- Further adjustments to elite monster density in dungeons.
Developer Note: We are standardizing the density of elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run through than others.
Bug Fixes
Legendary Aspect Changes
- Fixed an issue where the damage bonus from the “Edgemaster’s Aspect” Legendary Affix was incorrectly reapplied to Whirlwind when a Shout was used.
- Resolved issues relating to “Aspect of Berserk Ripping” and Barbarian’s Two-Handed Sword Expertise that were allowing players to deal unintended amounts of damage.
Miscellaneous
- Fixed an issue where the World Tier 3 quest was given to players who have not yet met the requirements needed to advance to that World Tier.
- Fixed an issue where an event in the Dilapidated Aqueducts subzone had improper level scaling.
- Further stability improvements.
Comments
This makes me appreciate even more what Flux wrote when reviewing D4. Think it indeed wise to wait to play this amazing looking yet unpolished ARPGMMOG.
Oops, not a MMORPG...