Card reveal season for Perils in Paradise is back after the extended weekend break! (Yeah, there was a card reveal on Friday, but... it was only one) Today, we're hunting demons on the sunny beaches of Marin's island. Do you think Illidan ever gets sunburnt?
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All the beach fun hits on July 23, so until then, here are today's card reveals!
Perils in Paradise Card Reveals for July 8 2024
Here are all the cards that have been revealed for Perils in Paradise on July 8th.
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What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
Aranna, Thrill Seeker - Its a good card. Well, unfortunately its a good card for dhunter and completely worthless for shaman. The main problem is that both classes dont really have loads of ways to self damage, meaning the only consistent method of using this card us via weapon swings. And to make matters worse, if your opponent has a board, or you cant kill the minion your targeting, then this card might just redirect it to a minion, so all that build-around can be essentially for nothing.
Perhaps the priest cards will make this card worth it, or perhaps team5 have cleverly ensured that this card can never realistically be a build-around and is just another decent card in the deck. One wishes it was a warlock card instead but it'll likely be nerfed to the ground if it was.
Cliff Dive - Its a big dhunter deck card and even then unless its pulling double inquisitors its unlikely to do much other than removing two minions. Suitable enough in the right build, but the archetype has to be playable first. Unless there more support, I simply cant see it.
Climbing Hook - It pretty good in a deck built to support it but very awkward to play. In most cases youd prefer to already have a weapon equipped so you can go cliff dive on turn 6 for the inquisitors, so where does this card come in? Its arguably too slow in any other deck, and bizarrely may be redundant/slow in a deck where this card fits the most in.
Dangerous Cliffside - Funny this card. Its probably intended to just do chip damage, but with the sigil + a buff like raid leader, this card is already doing 12 damage, not counting face damage alongside it. And that's not even the most efficient way to do it probably.
Paraglide - Its only playable because aggro dhunter can probably get this outcasted more often than not. Other than that this card is probably just trash. You never want to draw cards for your opponent, even if you end up overdrawing them a little.
All Terrain Voidhound - This card has a problem. Its entirely unplayable if its not drawn by cliff dive. And that's why I think its trash even in a big dhunter deck because it bricks your hand. Even if we want to believe this card is playable, the question is why even bother when inquisitor is bigger and better in every way.
Sigil of Skydiving - In a dedicated deck this card is just broken. Anything that has charge, and can be setup the turn prior is bound to be on the edges of being nerfed
Adrenaline Fiend - Its basically just a 2 mana raid leader. Gonna give you upwards to 10 damage along side the location and sigil. And thats not even efficient because of board space.
I love the synergy here. Face face face.
Also, Paraglide is fine in isolation, but hilarious as a callback at the huge freakout people had at the original Glide.