Theorycrafting streams for The Lost City of Un'Goro begins today. Twitch drops will be enabled from June 26th 9:00am PST (the exact time this article goes live to June 27th 9:00am PST, and you can win up to 2 The Lost City of Un'Goro packs. Certain streamers will also have Mega Bundle codes to give away too!
- NA/LATAM/EMEA players will play on June 26, 9:00 a.m. - 9:00 p.m. (PDT)
- APAC players will play on June 27, 2:00 a.m. - 8:00 a.m. (PDT)
Quote From Blizzard Entertainment Theorycrafting Streams with Drops (June 26-27)
Join your favorite content creators as they embark on their journey to the Lost City of Un’Goro and theorycraft the new expansion. Featured players will be participating on their own personal streams, so make sure you’re following your favorite creators when they go live!
- NA/LATAM/EMEA players will play on June 26, 9:00 a.m. - 9:00 p.m. (PDT)
- APAC players will play on June 27, 2:00 a.m. - 8:00 a.m. (PDT)
All participants need to include at least 10 The Lost City of Un’Goro cards in their decks (that can be 10 individual cards, 5 duplicates, or anything in between).
Adventure awaits! Your favorite casters will be returning for their Theorycasting stream on the official Hearthstone Twitch channel. Join them as they watch our theorycrafters map out their creations, casting over games across participating players.
Sottle, Lorinda, Edelweiss, and Raven will be Theorycasting on June 26, 9:00 a.m. to 5:00 p.m. (PDT)
Twitch Drops will be enabled category-wide from June 26, 9:00 a.m. to June 27, 9:00 a.m. (PDT), so you can watch any Hearthstone stream you’d like to earn up to 2 The Lost City of Un’Goro packs (make sure you link your Twitch and Battle.net accounts so that your viewing time counts towards the drops). On top of that, participating streams will have Pre-Purchase Mega Bundle codes to give away to their audiences during the event!

Comments
First impressions:
...And finally, the meta dominator in my opinion, which is not even remotely close, is murloc pally. Seriously, even accounting for day 1 unrefined builds etc. murloc pally not only looks incredible, its potentially unstoppable. And thats largely because the quest reward is persistent and stacks, which I originally thought was only a 1 time effect every 5 murlocs you summon on board. I watched a pally get its board wiped and then one tyrannogill later its three 6/4s on board with random bonus effects. Grunty summoning four 6/7s, steamfin thief summoning two 5/5s with rush, etc.
Its a massive slap to the face to both druid and shaman, who hoped to do the same, but is bogged down by insane quest requirements and the need to actually spend mana to play the reward. Pally quest's requirement is paltry and the reward is instantaneous with zero mana requirement. How is that even remotely fair? Its just quest rogue all over again. The only way you beat this deck is hyper aggro or burn, because you'll never win the late game against this. If this deck doesnt get a week 1 nerf Id be very surprised.