Across the Timeways Card Reveals - Day 4 [Finished]

Published 1 month, 4 weeks ago by (Updated 1 month, 2 weeks ago)

How was your weekend? Did you grab anything from the Steam or GoG sales? After our two-day break, we're back to some reveals for Across the Timeways. This time it's Death Knight's time in the limelight. We've got all of the information you need right here about the new set, which will also contain the first batch of cards revealed alongside the expansion itself.


Across the Timeways Card Reveals for October 6th

Here are all of the cards that have been revealed for Across the Timeways on October 6th.

Tokens

Bwonsamdi Card Image Anomalous Shade Card Image Boon of Longevity Card Image Boon of Speed Card Image Boon of Power Card Image What Befell Zandalar Card Image


What are your thoughts on today's cards? Let us know in the comments below.

Similar Content

Comments

  • Talanji of the Graves - I kinda dont think this card will be any good, at least not until rotation, because its plainly not better than starships. Why go through all the pain of building up your bwomsamdi when simple silence/hex destroys the entire point of the card, and it doesnt even win you the game whereas starship DK is resistant to such plans, spawns a few 10 drops, and is more flexible with regards to offence and defence.

    Guess we should be thankful at least that this card doesnt have a rune requirement

    Memoriam Manifest - Supposedly used to revive bwonsamdi but more likely its gonna just get you more stegodons, travel security, or hell just plain bring back pyromancer.

    Chronochiller - Probably trash. The only deck that would want to play this is aggro, and starving yourself of options isnt exactly a very good thing even with a 8/7 on board. The downside of not being able to draw cards and reinforce is probably too much to give up. Not to mention that this card is straight up impossible to play against mage.

    Forgotten Millinieum - Looks like a card that was nerfed in post. Had this been 6 mana it might possibly be worth it, but at 8 mana you're kinda insanely desperate to play this card and pray your opponent cannot finish you up. Probably most useful out of discovers.

    Cryofrozen Champion - Pretty good card for aggro. Play a 1 one drop and get a value card in return is about as decent as it gets. Probably didnt need the frost rune requirement because its not like this card is absolutely insane anywhere else.

    Shadows of Yesterday - Pretty good card overall. Just play it and chances are good you'll get what you need, whether its lifesteal or rush or taunt. The rune requirement is annoying but its probably so this card isnt just played everywhere because it absolutely could be. Whether it'll see any play now? Well, there isnt any real reason to play double unholy currently, so who can say.

    Husk, Eternal Reaper - Its a get out of jail card, buys you an extra turn usually, and that might just turn the tides in your favour, especially against aggro. 

    Not much else to say because you cant discredit a 2nd chance after death, but this is not ice block in the sense that you can still theorectically be dead regardless, and then there's the fact that in most games this card just does nothing. Unless DK has some combo deck coming through, it may not see any play at all.

     

    So all in all, decent set from DK, relatively speaking because the current expansion being so abominable. Suppose the biggest issue is that I cant see any of these cards making an archetype that supplants the current decks like blood control or starships, the latter in particular. 

    Some hope that frost DK gets back in the pic though. We'll see. At least team5 didnt stick rune requirements on the legendaries this time so theorectically its still open.

Leave a Comment

You must be signed in to leave a comment. Sign in here.