As nature would have it, we're still on the midst of stabilizing ourselves, but we're starting to flow more like naturally, like an uninterrupted river. If you couldn't tell, this week we've got Druid at the helm of card reveals. We've got all of the information you need right here about the new set, which will also contain the first batch of cards revealed alongside the expansion itself.
Across the Timeways Card Reveals for October 10th
Here are all of the cards that have been revealed for Across the Timeways on October 10th.
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What are your thoughts on today's cards? Let us know in the comments below.





Comments
Krona, Keeper of Eons, Waveshaping, Kaldorei Cultivator - Gonna group all these into one because they are all uniquely useless. Basically none of these things will do enough to influence the game, are highly dependent on both drawing and playing krona, or otherwise playing timeless causality. And what is the payoff? Literally nothing except satisfying your self esteem that your best cards are not stuck at the bottom of your deck.
There's also another point. This is not even better than the current iteration of aviana druid, which at least can scam wins with a reasonable play pattern that is similar, but I would contend better than, this one.
Lady Azshara - Its a good card that will fit into most druid decks because it does what most druid decks want which is give value. The empowered well of eternity goes so far as to actually be a real win-con, and if this becomes in any way popular, be prepared to see a lot of demolition renovators teched into decks.
Alternate Reality - Meme card thats only worth mentioning because it takes up a card design slot for no other reason than to annoy.
Highborne Mentor - Be glad that druid are not known for bouncing cards. Can be good, but more likely something to consider after rotation because at present, its not outvaluing starships, and its not better than just playing fyrakk.
Endangered Dodo - A card that will be better fit in hunter but obviously give it to a class that dont play or need it. This is more or less a tech card against aggro for a class that traditionally do nothing for the first 4+ turns, but druid tends to prefer to sustain via health/armour gain, not put two big taunts out. Not to mention that most aggro decks these days can easily deal with big things on board, or they just straight up kill you because 10 health in todays meta, even in an underpowered one, is basically a death sentence.
So druid. At very least we dont get the usual toxic card as is expected from the class but instead we get something that's arguably worse, and that's an absence of anything to build around. I suppose in some world you can just build an aggro druid with azshara as the centerpiece, but more likely we just see the same druid decks from this expansion with maybe 2 new cards stuck into it.