Because it wouldn't be an expansion reveal season without leaks, we've received a major leak in the reveal season. Supposedly, all of the cards of the set have been leaked. You know, kinda like what happened for The Great Dark Beyond? It's not quite as severe this time around since about three-fourths of the cards have already been revealed, but it's still a wonder as to how exactly this happened again.
We will still be covering the reveals for the leaked class sets as normal if you'd rather keep it a surprise as it was intended to be. That said, we've got all of the leaked cards down below, which all come from various Redditors. The images are all in Chinese, and are not directly translated, so card named and effects are purely conjectural until proven otherwise. As new translations are posted, we will update this article.
Mage
Quote From NahMcGrath
4 Mana – 4/4 – Legendary – Mage Minion Battlecry: get 4 random spells from the past. if you play all four add Toki to your hand. (the same legendary)
5 Mana – 2/8 – Legendary – Fabled. If you control another Dragon, your Arcane spells cost (2) less.
Note: other 2 cards from Fabled are:
Kalecgkos: 5 mana 2/8 dragon: if you control another dragon your arcanae spells cast twice
8 mana spell: resummon your dragons that died this game
2 Mana – 2/2 – Minion Battlecry: Look at 2 random Secrets. Choose one to cast for yourself, and the other is cast for your opponent.
7 Mana – Arcane Spell Randomly summon a (10)-Cost and a (1)-Cost minion. Randomize their stats.
4 Mana – Arcane Spell Discover 2 Arcane spells from the past. Their costs are reduced by (2).
7 Mana – 5/5 – Elemental Battlecry: Battlecry: Deal 5 damage to an enemy minion, then draw cards equal to the amount of damage exceeding the target's health.
1 Mana – Arcane Spell Summon a 0/4 minion with Taunt. If you’re holding a Dragon, summon another.
5 Mana – 4/7 – Dragon Effect: Spell Damage +2.
3 Mana – Arcane Spell Deal 3 damage to an enemy, then randomly deal 2 damage to two other enemies.
Warlock
Quote From ShadowBladeHS
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Translated using Google Translate, the names are probably wrong so excluding them, sorry for the lack of pixels
1: Give your minions +1/+1. Shuffle 2 copies of Time Tear into your deck.
2: Lifesteal. Battlecry: Cast a Time Tear from your deck to gain +3/+3.
3: Draw three cards with different mana costs.
4: Battlecry: Shuffle 2 Time Tear into your deck. When you draw a Time Tear, it deals 3 damage to your hero.
5: Deal 6 damage, randomly distribute it to all enemies, and shuffle 2 Time Tears into your deck.
6: Battlecry: Cast a Time Tear from your deck to summon a copy of this minion.
7: Rewind. Battlecry: Both players discard a random card.
Quote From AccomplishedMud4176
Direct Translation(Some may be inaccurate translation going from eng to chn, and to eng again)
The main card 10-10-10 says: Your deck has 40 cards and if u haved play all other rafaams, destry ur opponents hero.
All fabeld cards from 1-1-1 to 9-9-9: Bc means Battlecry
Deathrattle: Draw a rafaam
Bc :Give rafaam cards in ur hand +2/+2
Bc: Ur next rafaam card cost 3 less
Bc: Discover a rafaam from ur deck
Bc: Gain 5 armor and u control another rafaam, gain 5 more
Bc: U draw ur two highest cost cards, ur opponent draws ur two lowest cost cards
Taunt, Bc: Summon a copy of this minion if u have another refaam in ur hand
Rush, this card cost 1 less for each rafaam u played in this game
Bc: Transform all non-rafaam minions into 1-1 sheep
Warrior
Quote From NahMcGrath
Row 1
7 mana 7/7 legendary: Fabled. Rush. Deathrattle: Summon a Blood Gladiator from your hand. Give it +5/+5 and make it attack a random enemy.
Note: Seems all 3 cards are 7/7 minions that summon each other (they are all Blood Gladiators).
- 7 mana 7/7 legendary: Taunt. Deathrattle: Summon a Blood Gladiator from your hand. Give it +5/+5 and Taunt.
- 7 mana 7/7 legendary: Elusive. Deathrattle: Summon a Blood Gladiator from your hand. Give it +5/+5 and Elusive.
5 mana spell: Summon a random minion from your deck. Summon a 5/5 tiger with Stealth for your opponent.
5 mana 2/6 dragon: Taunt. Battlecry: Gain +2/+2 for each wounded minion.
Row 2
8 mana 13/13: Rush (i think), Battlecry: Fill your opponent's board with random minions costing (1) mana.
2 mana spell: Next turn, your opponent's card mana cost increases by 1. (probably everything costs 1 more)
4 mana 3/3 dragon: Rewind. Battlecry: Both players are randomly equipped with a weapon. Your weapon gains +1/+1.
Row 3
1 mana spell: Gain 10 Armour. Summon two 2/3 Crocodiles for your opponent.
5 mana spell: Draw two cards. For each minion your opponent controls, this card's mana cost is reduced by (1).
2 mana spell: Deals 3 damage. If your hand contains a minion card with mana cost: greater than or equal to (5), draw one minion.
Translated by Nirast, the tokens for the Warrior Fabled card.

Note: We're working under the assumption that "Disruptor" is Elusive.






Comments
Nani !?