We've reached the end. Today is Warlock's reveal day and we will have seen every single card in the set. We've got all of the information you need right here about the new set, which will also contain the first batch of cards revealed alongside the expansion itself.
A few days ago, we had all of the remaining cards leaked, but we decided to keep making these articles for those of you who wish to experience the reveals as they were intended, and it also provides an easier place to speak about all of the relevant cards at once.
Here are all of the cards that have been revealed for Across the Timeways on October 20th.
Across the Timeways Card Reveals for October 20th
0
Hours
0
Mins
0
Secs
0
Hours
0
Mins
0
Secs
0
Hours
0
Mins
0
Secs



Tokens

Comments
These cards are not in the Card Spoilers & Expansion Guide page.
Timethief Rafaam - Probably the most interesting legendary in the game, but I remain skeptical as to whether you can actually win with this deck.
Its already incredibly slow, taking 10 turns with perfect draws to complete, each of those rafaams bar maybe two arent actually that good, and then there's the question of how this playstyle differs from wallowlock, which is basically just playing vanilla minions every turn, except that deck's finisher can easily come as early as turn 8.
But obviously viability arent as important as playability and in that regard this card is easily the best of the set. There's just no reason to believe this wouldnt be a day 1 craft for most players, simply because of the theme, playstyle and the fact that its rafaam. Id play this deck and lose 66% of my matches but Id love it.
Chronogor - Assuming perfect scenarios, this card is busted. Draw two cards and hit your opponent for 6 while having a 6/7 on board. In practice however, this card is probably mid at best, and at worse actively running against you. Drawing two of your best cards, good. Drawing two cards for your opponent, bad. Giving your opponent two of your cards, which can easily be cursed catacombs, even worse.
Shred of Time Cards - Honestly, this is painlock except more volatile. All these cards will shuffle 6 damage into your deck, and in order to get the bonuses, which ranges from 4 mana 7/7 lifesteal to double 5/5s with rush, you take 3 damage and draw a card.
The biggest problem is obvious. If youre not facing specifically control, you'll very likely get destroyed by hubris, and sometimes by sheer luck. It also makes anything on your opponents board extremely dangerous and unlike painlock, the cards like fatebreaker and velocidrake are mid game card so you cant even burst your opponent.
Surprised you didn't mention the synergy between Shreds of Time and Chronogor. You play overstatted cards, and later on you play an ogre that draws 2 and deals 6 damage to the opponent.
I did actually, but not directly. I reference that chronogor can draw you two cards while dealing 6 damage to the opponents face, which obviously would come from the shreds. My main concern is that to do this you would essentially have to drop cursed catacombs from your deck, and if you have no shreds then this card is working against you.
After some additional thoughts, maybe Im underestimating the shreds of time cards because you can go tachyon barrage into devious coyote immediately on turn 2 which can be backbreaking as an aggro deck. But we'll see if shuffling all these stuff in will be worth it