The final batch of cards for Year of the Raptor is here. The mini-set for Across the Timeways, Echoes of the Infinite is upon us, and we'll be keeping track of every card revealed here. We've got all the information about the mini-set here, but to speed you up on some important details, Death Knight and Rogue are getting their own Imbue cards, three more classes (Paladin, Priest, and Hunter) are getting Dark Gift cards, and dual-class cards make yet another return.
Echoes of the Infinite Card Reveals for January 8th
Here are all of the cards that have been revealed for Echoes of the Infinite on January 8th.


Tokens

What do you think about today's card reveals? Let us know in the comments below.
Comments
Chronoclaws goes hard in Wild Discolock. 12 damage in meaty chunks and three discard triggers.
Endtime Survivor - Potentially gamebreaking because certain classes and decks just cant deal with big stuff and its fairly easy to activate the buff. Fact that this card has taunt means even if it doesnt, its still a decent play on turn 5. Only way this doesnt see play is that the decks its placed in isnt up to snuff, and given the decks currently in the meta, that may well remain true.
Eternal Toil - Probably gonna see a lot of this card because its a 1 mana draw 1. Would be surprised to see this not in a warlock/warrior deck.
Chronoclaw - One of the worst weapons to be unironically printed. 4 attack is decent, but at 4 mana its not special. Add the fact that youre gonna discard your wincon means it will only ever be in a very very specific deck that doesnt want to win. If this doesnt get buffed to either 5 attack or 3 mana, that label will stick to it through all time.
Splintered Reality - Showing us exactly what kind of power level we can expect in future expansions. This card is perfect trash tier, designed to fit into a deck that neither needs it or is viable in todays meta. Only way to save this card is to print something that will spawn multiple treants early, as in before turn 5.
Chronikar - Playable in aggro decks but its about as bland as it gets for a legendary. Even as a 4 drop this card isnt pulling up trees, which brings us to ask why isnt this just straight up a 4 drop minion?
Remnant of Rage - Is the closest to being broken so far this expansion. Though how to make it work is entirely something for imaginations, but the payoff the definitely worth it.
Bygone Echoes - Its a card for spell dhunter, and nothing else
Synchronized Spark - Its actually not bad a card, especially in a lower power level meta. 4 mana to buff and kill is decent overall, though that said it'll probably only be playable after rotation, seeing as the current meta wouldnt play this, and theres just so much competition for the 4 mana slot.
Acceleration Aura - Its made for aura paladin, because druid can ramp for real without relying on gimmicks. Im not sure itll start making auradin a real meta contender in the current game, but it wont hurt its chances.