Cataclysm Card Reveals - Day 11 [Finished]

Published 4 hours ago by (Updated an hour ago)

The shadows have come out to play, as today is the day of Priest and Warlock. Two classes that feel like opposites, yet also feel the same. It's a very odd relationship they have.

Colossals are back! When you summon a Colossal minion, it'll split up into multiple different appendages that have their own effects, and created one GIANT threat on the board.

Herald and Shatter are also two new keywords in Cataclysm. Herald cards build up the strength of your Colossal, by summoning a Soldier with the same ability as the appendages. Shatter cards split into two cards when they're added to your hand, going to the left and right-most spots in your hand, and merge back into one card when they're adjacent in your hand.

We've got all of the information about the set right here, and don't forget that as the first set of the year, there will also be a new Core set. You can found out about the new Core set right here, and there's also the ongoing Rally the Dragonflights event that you can sign up for to give every player some new cards.

We've got a collection of cards below for today.


Cataclysm Card Reveals for February 25

Here are all of the cards that have been revealed for Across the Timeways on February 25.

Tokens


What are your thoughts on today's cards? Let us know in the comments below.

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Comments

  • Cho'Gall, Mastermind - Probably the best looking colossal so far, aesthetically. As for the card itself, I personally think its shit, and because of how his soldier's work, its not even 100% include into a deathwing deck. Imagine paying 9 mana to not do anything on board, even if we want to imagine that the twin arms as a 7/7 while deleting two minions from the opposing deck, we're still talking about putting no taunt or rush minions on turn 9 in a game where doing such things would usually result in you being dead.

    The soldiers themselves devour your own minions which means possible deathrattle synergies, but it also means youre limited as to what deck you put cho'gall in. Not to mention that if it devours nothing, then it also gains nothing, being but a 1/1 on board.

    Cursed Chains - Its supposed to be a psuedo removal card that removes a minion for a turn, but it has more utility than that. Deny your opponent a minion in their graveyard, take over taunts and delay a turn of attacks, and for two mana its hard for this card to not see any play.

    Eldritch Tentacles - Probably one of the best AoE options warlock would have, though 

    Purifying Breath - With the new location this is just deal 5 damage to a minion and your opponent's face.

    Cleansing Cleric - Depending on certain factors, chiefly control priest not being shit, this card might actually end up being one of the most hated card in this set, and unlike blackhorn, probably have no friends that actually likes it.

    Because what this card does is just ensure that outside of an OTK or an overwhelming board, you will never ever be able to beat a control priest, and even if they replace their hp with imbue, every lifesteal minion turns into some sort of pseudo zilliax.

     

    So priest looks marginally better than I thought with each reveal. Thats a good sign. The shatter cards are looking increasingly worse with each reveal, and Im somewhat optimistic for non-deathwing decks to actually be more viable.

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