Epic to Layoff Over 1000 Employees

Published 4 hours ago by (Updated 4 hours ago)

Tim Sweeney, Founder and CEO of Epic Games, has announced that over 1000 employees at Epic are being laid off.

The layoffs come as a result of "downturn in Fortnite enagement" that started in 2025. The company is spending "significantly more than we're making" so cuts are being made to their workforce, and additional cost savings through contracting, marketing, and closing open roles.

Tim states clearly that the layoffs are not related to Artificial Intelligence (AI) and that he wants to have "as many awesome developers developing [..] as we can".


WHere Does Epic Go From Here?

Fortnite is still the big king over at Epic and they are going hard on it.

  • They are still in their early stages of returning to mobile devices.

  • More fresh seasonal content, gameplay, story, and live events.

  • More developer tooling as they move to Unreal Engine 6, presumably for better community content creation.

Epic is also said to be getting a huge kick off for the "next generation of Epic" towards the end of this year. That seems to include Fornite, but it's a vague statement to make which is interesting.


WHat about the Employees?

Employees who are being let go today are receiving at a minimum 4 months of severance pay, more depending on how long they have worked at the company. There is also extended healthcare benefits for 6 months, which in the US is very important. Stock options are also being accelerated and any equity exercise options are being extended for up to 2 years.


Press Release

Quote From Tim Sweeney

This note was sent to Epic employees today:
 

Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
 

Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.
 

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.
 

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.
 

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

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Comments

  • It's a sad day for folks losing their jobs at Epic. The games industry is not having a great start to 2026, though really, who is? To be blunt, the world feels so fucked right now and I can't even comprehend how or when we get out of this mess.