Palworld v1.0.2 Squashes Panthalus Battle Crashes and Multiplayer Terrain Bugs

Published 5 hours ago by
Palworld v1.0.2 Squashes Panthalus Battle Crashes and Multiplayer Terrain Bugs

Pocketpair has rolled out Palworld version v1.0.2, a bug-fixing update aimed at stability, with a special focus on smoothing out dedicated server crashes during the Panthalus battle. Let's check out the patch notes!


What crashes and disconnections does v1.0.2 fix?

The main fixes tackle some nasty issues that could derail your session entirely. Here's what got squashed:

  • Fixed an issue where all players could be disconnected during the Panthalus battle on dedicated servers.

  • Fixed an issue where players could crash during the Panthalus battle on dedicated servers.

  • Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode.


What about the Rest?

Quote From Palworld

▼Multiplayer

・Fixed an issue where, if a player was already in The World Tree area when the host transitioned to The World Tree area, the terrain could fail to display correctly from the host’s perspective.

・Fixed an issue where the Tower Boss “Victor & Shadowbeak” could disappear after using a teleportation attack during battle.

・Fixed an issue in the final boss battle where, if the host defeated the final boss while a guest was waiting to respawn, the guest’s light could fail to display correctly after respawning.

▼Missions

・Fixed an issue in the main mission “The First Islander” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

・Fixed an issue in the sub-mission “Captured Adventurer” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

▼Achievements

・Fixed an issue where the “Predator Hunter” achievement could fail to unlock even after meeting its requirements.

・Fixed an issue where the corresponding achievement could fail to unlock even after obtaining the required Pal Effigies.

・Fixed an issue on Xbox where the icons for two Lifmunk Effigy-related achievements were using outdated versions.

▼Graphics and Display

・Fixed an issue where the eye area of the player model could display incorrectly during cutscenes or certain player actions when using specific face types.

▼Controls

・Added key rebinding for "Attack that enemy!" and "Inventory".

・Fixed an issue where, when carrying over settings from versions earlier than v0.7, changes unrelated to Controls could still be treated as control setting conflicts.

・Fixed an issue where assigning a player action to the middle mouse button could incorrectly be treated as a conflict, preventing the setting from being applied.

・Fixed an issue where the Inventory Shortcut option was not displayed in Controls.

▼UI

・Fixed an issue where the damage number displayed when destroying ore while mining could sometimes appear as 0.

▼Performance Improvements

・Reduced the processing load during gameplay in Sunreach and improved performance.


Have these bugs been bugging your dedicated server sessions? Let us know in the comments whether v1.0.2 has finally put your Panthalus troubles to rest.

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Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing whatever interesting game shows up next. He can be contacted via direct messages.

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