OpenRCT2 Version 0.5.5 Has Released - Updated Clear Scenery and Footpath Dragging Tools, Ride Renaming, and More!

Published 17 hours ago by
OpenRCT2 Version 0.5.5 Has Released - Updated Clear Scenery and Footpath Dragging Tools, Ride Renaming, and More!

A new OpenRCT2 update has just dropped, and this one has quite a few interesting new changes.


Clear Scenery Tool Improvements

The clear scenery tool has seen another improvement because it can now be used to remove footpath ornamentation (benches, bins, etc.) and walls, independently of the footpath itself.


Unnamed Rides from RCT1 DLC Now use their RCT CLassic Names

In the Corkscrew Follies and Loopy Landscapes DLC for RCT1, lots of rides were generically named things like "Wooden Roller Coaster" or "Vertical Drop Coaster".

When RCT Classic came out in 2016, these rides were given new proper names. This is most easily noticeable on scenarios with a goal to finish five partially built coasters like Volcania or Dragon's Cove.

OpenRCT2 however continued to use their old generic names, but no more. As of this update, all of those generically named rides now use their proper RCT Classic names.

A couple other rides were also renamed. Alton Towers in particular is known for its "incorrectly" named Hex... the Legend of theTowers, which intentionally omitted the space in-between "the" and "Towers" to accommodate for the original game's character limit. This update has since fixed a few oddities like that, and the name now reads properly.


Imrpoved Footpath Dragging Tool

Implemented in version 0.4.28 was the footpath dragging tool, which allowed the player to create a long line of footpaths with a single click.

While this feature was incredibly useful on flat terrain, it was not quite as good on inclines since the path would just follow the inclines.

The tool has seen an update now, and it'll actually create a proper path block instead of placing random path across the inclines.


Cheat Window Placement Changes

The places where some cheat windows are placed has been changed in this update.

Previously, the ride type selection cheat would be found in a drop-down below on the ride overview page. This placement however didn't really make that much sense, so now it's been placed in the ride operations menu.

The same is true for the ride visibility cheat, which is now found in the color scheme options menu.


Full blog post below

Quote From Michael Steenbeek (Gymnasiast)

Imagine the situation. You get back from holiday, well-rested and ready to go again. Lots of things that need cleaning up. So you pour yourself a nice cup of Conquistador Coffee and get to work.

Or at least that’s what we did. We solved a record amount of bugs, but also cleaned up large areas of our code and cleaned out lots of bug reports that were no longer applicable or just duplicates of others. And we’re certainly not done yet, but we didn’t want to keep all the nice stuff from you. We hope you enjoy it!

Here's the changelog:

  • Feature: [#26423] [Plugin] Add `PathNavigator` and `PathConnection` for exploring the footpath network as a graph.

  • Feature: [#26827] [Plugin] Add map resize hook to scripting api.

  • Feature: [#26877] Clear Scenery can now remove footpath additions, and remove walls separately from small scenery.

  • Feature: [#26938] [Plugin] Allow getting and setting caret position for textbox while it is in focus.

  • Improved: [#16269] Unnamed rides in the original Added Attractions & Loopy Landscapes scenarios now use their official names from Rollercoaster Tycoon Classic.

  • Improved: [#19000] Add sprite font glyph for the Won (₩).

  • Improved: [#21441] Add sprite font glyph for the Hryvnia (₴).

  • Improved: [#22500] LandSetHeightAction has now proper error message title.

  • Improved: [#23872] Loading a park outside the game now sets the folder of the load/save window, as loading one in-game does.

  • Improved: [#25362] When dragging footpaths, they will now properly adapt to uneven terrain.

  • Improved: [#26099] The ride type selection cheat has been moved into the ride operations tab.

  • Improved: [#26099] The ride visiblity cheat has been moved into the ride colour/appearance tab.

  • Improved: [#26441, #26958] Change result.position.z of SmallScenery- and WallPlaceAction to match the actual position of the placed tile element.

  • Improved: [#26862] Add a Liquid Glass app icon for macOS 26 and later.

  • Improved: [#26931] The save prompt now bounces the macOS dock icon, flashes the Windows taskbar button and marks Linux windows urgent when it blocks quitting an unfocused game.

  • Improved: [#26936] Rain is now drawn next to the top toolbar, but only when it is centred.

  • Improved: [#26996] Ride names in scenarios can now be autopatched.

  • Fix: [#7858] Dropdowns do not close when an action by a plugin or another player in multiplayer closes their parent window.

  • Fix: [#15891] Lower case hard sign is drawn as upper case.

  • Fix: [#18197] Track Designs Manager does not autoload scenery.

  • Fix: [#18415] Preview in the Track Designs Manager is not updated after deleting the first design.

  • Fix: [#18782] Dropdowns do not close and become non-functional when mouse is released outside of the game window.

  • Fix: [#21632] [Plugin] Crash when loading custom image larger than 300 by 300 pixels.

  • Fix: [#22854] Network connections of plugins pile up every time another park is loaded.

  • Fix: [#24520] The close button does not use the sprite font on languages using a TTF font when the enlarged UI is enabled.

  • Fix: [#24610] Graph tabs on Finances window get a little bit longer every time you switch between them.

  • Fix: [#25169] The convert command strips custom objects from the resulting park.

  • Fix: [#25496] The guest pickup button does not grey out when the guest’s state changes while the window is open.

  • Fix: [#25558] [Plugin] Image buttons ignore their explicit border setting when a theme draws borders around them.

  • Fix: [#26056] Freeze when trying to download all objects on save where they are missing.

  • Fix: [#26802] Opening rides with 0 or -1 water cars per train crash the game.

  • Fix: [#26811] Crash when a ride points to a non-existing station object.

  • Fix: [#26816] Water rides ignore zero clearances, preventing adjacent terrain modifications and building them anywhere.

  • Fix: [#26880] Max negative G-Force stat on flat track erroneously reads as 0.49g.

  • Fix: [#26903] Making a ride visible or invisible is always denied in multiplayer.

  • Fix: [#26917] Tile Inspector does not show indestructible track status correctly when ‘Make all track pieces destructible’ cheat is enabled.

  • Fix: [#26921] The bottom panel buttons for finances, park rating, date, etc. are not invalidating properly.

  • Fix: [#26935] Windows opened on the title screen do not ‘flash’ around the edges when bringing them back into focus.

  • Fix: [#26938] [Plugin] Caret in textbox not animating or blinking.

  • Fix: [#26954] Land paint price is not updated when selecting columns or rows of tiles by holding down Ctrl.

  • Fix: [#26965] When showing missing objects, some types show up as ‘Unknown type’.

  • Fix: [#26965] The window with missing objects is displayed under the ‘Load game’ window.

  • Fix: [#26992] A partial or no car is drawn on the ride vehicle tab if the ride has 0 or fewer cars per train.

  • Fix: [#26996] Correct spelling of some rides in Heide-Park, Diamond Heights and Alton Towers.

  • Fix: [#26996] Scenario patch for Okinawa Coast doesn’t work for CD versions of Wacky Worlds (meaning landscape ownership fixes do not get applied).

  • Fix: [#27004] Windows are moved off-screen when mouse is released outside of the game window.

  • Fix: [#27023] [Plugin] Transparent plugin sprites do not work correctly in software rendering mode.

Overview Video

With the changelog the size it is, Deurklink had to make a selection. So to get a taste (of our delicious coffee), you can watch his video below:

Download

Acknowledgements

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

  • Backtrace, for handling our automated crash reports

  • JetBrains, for providing us with development software

  • Github, for handling our development and issue tracker

  • SignPath, for providing a free certificate to sign our builds

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

On behalf of the OpenRCT2 team: happy building!

~Gymnasiast

What do you think about this OpenRCT2 update? Let us know in the comments below.

About_Author
Demonxz95's Avatar

Demonxz95 is the main "fan creation guy" on Out of Games, specializing in showcasing fan-made content from the Hearthstone community, with the occasionally unrelated article on the side. His love for card games started with Yu-Gi-Oh when he was a child and has since seen a resurgence with Hearthstone and MTG.

He can be reached through a PM on the site or on our Discord server.

Out of Games is an independent gaming site. Read about how we cover games.

// join_the_conversation

Sign in to share your thoughts, vote on comments, and connect with the community.

Comments

// no_comments_found

Be the first to share your thoughts!