Check out my profile where I'll try to list some of the best wild decks for each archetype. I always appreciate suggestions to improve my decks.
Mech Rogue: Use your strong mech synergy, weapons, and card draw to overwhelm your opponent.
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I played this and made a few changes since I was missing cards and ended up going 7-0. Here's what I changed:+2 backstab
+2 Clockwork Gnome
+2 Flying Machine
+1 Piloted Shredder
+1 Wargear
------------------------------------------------------------------------
-2 Mechanical Whelp- too slow and unimpactful
-1 Jeeves rarely was useful enough to need 2
-2 Cogmaster Wrench- didn't have it. Not sure how good it is.
-2 vilespine slayer- very slow and usually don't have much to combo with it at that stage in the game
-1 sprint- also too slow as this isn't a great late game deck
Thanks for checking out the deck, I'm glad you did well with it. I play tested it some more and made some tweaks based on your feedback. Thanks for the comment!
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Comments
I played this and made a few changes since I was missing cards and ended up going 7-0. Here's what I changed:
+2 backstab
+2 Clockwork Gnome
+2 Flying Machine
+1 Piloted Shredder
+1 Wargear
------------------------------------------------------------------------
-2 Mechanical Whelp- too slow and unimpactful
-1 Jeeves rarely was useful enough to need 2
-2 Cogmaster Wrench- didn't have it. Not sure how good it is.
-2 vilespine slayer- very slow and usually don't have much to combo with it at that stage in the game
-1 sprint- also too slow as this isn't a great late game deck
Thanks for checking out the deck, I'm glad you did well with it. I play tested it some more and made some tweaks based on your feedback. Thanks for the comment!