Like the idea, but survival is a problem. From what have been revealed so far it seems like Bilgewater doesn't have a lot of tools to help you reach the lategame (Powder Kegs + Twisted Fate could be an interesting option).
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Cards
14
Ranked
Created by Neoguli
A simple combo deck. Spam your card draw and Toss cards to dig through your deck and find [Hearthstone Card (Zephyr Sage) Not Found], [Hearthstone Card (Jeweled Protector) Not Found] and [Hearthstone Card (Ki Barrier) Not Found], and to also try triggering [Hearthstone Card (Smooth Soloist) Not Found] a couple of times. If you overdraw some of the cards, you got [Hearthstone Card (Nautilus) Not Found] to return them.
Your ultimate goal is to have cheap 7/7 (or 10/10 or even 13/13 if you wanna go over the top) Sages with Barrier every turn. There is no way of stopping the Zephyr spam chain once it gets going. Even if your opponent uses removal on those birds, you will resummon them anyway. The only issue is to get there, so try to stay alive as much as possible.
Could change the deck a bit to add more ways to trigger the Soloist. Maybe [Hearthstone Card (Parrley) Not Found].
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