If you want to save your game, take "deny" out of it entirely.
Legends of Runeterra
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Posted by
Biloves
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Created 5 years, 9 months ago
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Updated 5 years, 7 months ago
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Discussion
10 comments
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Comments
If you want to save your game, take "deny" out of it entirely.
If you want to be a better player, learn to bait out or play around Deny.
Deny is one of the few cards making this Commander Ledros meta bearable.
calm your tits, they'll nerf it
Deny is the only reason you're not seeing 100% SI decks. Elusives are too strong, but nothing else would be able to deal with the removal spells in this game if Deny didn't exist. This game has an overall problem with how cheap complete removal is. When you lose games, you often feel like you were helpless and not outplayed. Deny is part of that problem, but it's actually hiding how bad the problem really is.
literally has the most overcosted and most counterable removal in the history of card games, what are you smoking?
I agree it's overtuned and needs a nerf, but it's the only thing keeping this game from being 100% shadow isles right now. Deny can go to 4 or 5 mana, but the game is ruined if other spells don't get nerfed with it. Deny is the dental floss holding the game together right now.
As YourPrivateNightmare pointed out, spells in this game - particularly removal spells - are crazy expensive compared to other CCGs. So I strongly disagree that spells in general are too strong. There may be some outliers, but on the whole, I think the balance between units and spells is very well done in Runeterra.
The bait post is real.
Actually I would argue we need more deny type spells. It's kinda a core mechanic to building a good control deck and it forces people to play around it when they know you have some. Like only dropping what you can get away with while saving mana for your heavy hitting spells for when your enemy is tapped out. This game actually makes it even easier to counter deny spells with their reserve mana mechanic which I'd kill for in MtG. lol.
How's that? I always figured the ability to bank 3 spell mana favored the player using Deny, not their opponent. The Deny owner can play their units on curve -1 every round and still be ready to counter.