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  1. Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven Promos
  2. Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.

    2 Mana Value Enchantment rare Secrets of Strixhaven Promos
  3. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.

    1 Mana Value 1 Power 1 Toughness Creature — Turtle Wizard rare Secrets of Strixhaven Promos
  4. Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power.

    2 Mana Value 2 Power 2 Toughness Creature — Goblin Bard rare Secrets of Strixhaven Promos
  5. Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.

    6 Mana Value 2 Power 2 Toughness Creature — Avatar rare Secrets of Strixhaven Promos
  6. Haste This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 2 Toughness Creature — Minotaur Sorcerer rare Secrets of Strixhaven Promos
  7. Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    7 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven Promos
  8. First strike Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Wizard mythic Secrets of Strixhaven Promos
  9. Tragedy Feaster Magic Cards

    Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.

    4 Mana Value 7 Power 6 Toughness Creature — Demon rare Secrets of Strixhaven Promos
  10. Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 1 Power 3 Toughness Creature — Vampire Warlock rare Secrets of Strixhaven Promos
  11. [+1]: Surveil 2. [−1]: Any number of target players each discard a card. [−2]: Return target creature card with mana value 3 or less from your graveyard to the battlefield. [−7]: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

    3 Mana Value Legendary Planeswalker — Ral mythic Secrets of Strixhaven Promos
  12. Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Bird Skeleton Warl… rare Secrets of Strixhaven Promos
  13. At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Troll Warlock rare Secrets of Strixhaven Promos
  14. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.

    4 Mana Value 5 Power 4 Toughness Creature — Vampire Warlock mythic Secrets of Strixhaven Promos
  15. Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    5 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven Promos
  16. Flash Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Bird Pilot rare Secrets of Strixhaven Promos
  17. Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.

    3 Mana Value 0 Power 2 Toughness Creature — Human Wizard rare Secrets of Strixhaven Promos
  18. Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) When Jadzi enters, draw two cards, then discard two cards.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard rare Secrets of Strixhaven Promos
  19. {T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Bard Wizard rare Secrets of Strixhaven Promos
  20. Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    6 Mana Value Sorcery — Lesson mythic Secrets of Strixhaven Promos