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  1. Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — God Sorcerer Villa… rare Magazine Inserts
  2. Turtle Lair Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.

    0 Mana Value Land rare Magazine Inserts
  3. The Goose Mother Magic Cards

    Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Bird Hydra rare Magazine Inserts
  4. When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Mutant Scout rare Magazine Inserts
  5. Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble Ally rare Magazine Inserts
  6. Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.) Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Spider Human Hero mythic Magazine Inserts
  7. When Peter Parker enters, create a 2/1 green Spider creature token with reach. {1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery.

    2 Mana Value 0 Power 1 Toughness Legendary Creature — Human Scientist He… mythic Magazine Inserts
  8. Duress Magic Cards

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    1 Mana Value Sorcery rare Magazine Inserts
  9. Final Showdown Magic Cards

    Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

    1 Mana Value Instant mythic Magazine Inserts
  10. Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Spider Human Hero mythic Magazine Inserts
  11. Warstorm Surge Magic Cards

    Whenever a creature you control enters, it deals damage equal to its power to any target.

    6 Mana Value Enchantment rare Magazine Inserts
  12. Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

    8 Mana Value 7 Power 6 Toughness Legendary Creature — Dinosaur Avatar mythic Magazine Inserts
  13. Zack Fair Magic Cards

    Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

    1 Mana Value 0 Power 1 Toughness Legendary Creature — Human Soldier rare Magazine Inserts
  14. Crop Rotation Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

    1 Mana Value Instant rare Magazine Inserts
  15. Renegade Tactics Magic Cards

    Target creature can't block this turn. Draw a card.

    1 Mana Value Sorcery common The List
  16. Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    2 Mana Value Instant common The List
  17. All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

    3 Mana Value Sorcery uncommon The List
  18. Arms Dealer Magic Cards

    {1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.

    3 Mana Value 1 Power 1 Toughness Creature — Goblin Rogue uncommon The List
  19. Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

    5 Mana Value Sorcery uncommon The List
  20. {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Unicorn mythic The List