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  1. Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.

    2 Mana Value Artifact — Equipment uncommon The List
  2. Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

    4 Mana Value 3 Power 3 Toughness Creature — Goblin Warrior rare The List
  3. Hero's Blade Magic Cards

    Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon The List
  4. Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

    1 Mana Value Artifact — Equipment rare The List
  5. Forgotten Cave Magic Cards

    This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

    0 Mana Value Land common The List
  6. Idol of Oblivion Magic Cards

    {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

    2 Mana Value Artifact uncommon The List
  7. Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.

    6 Mana Value 5 Power 7 Toughness Creature — Eldrazi mythic The List
  8. Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

    4 Mana Value Sorcery uncommon The List
  9. Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Scout mythic The List
  10. Arena of Glory Magic Cards

    This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

    0 Mana Value Land rare The List
  11. Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Goblin Rogue rare The List
  12. Devoid (This card has no color.) When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Reach Whenever you sacrifice another Eldrazi, put a +1/+1 counter on this creature.

    4 Mana Value 2 Power 3 Toughness Creature — Eldrazi Drone common The List
  13. Six Magic Cards

    Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Treefolk rare The List
  14. Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Eldrazi you control have "{T}: Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

    4 Mana Value Enchantment uncommon The List
  15. Nyxborn Hydra Magic Cards

    Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.

    1 Mana Value 0 Power 1 Toughness Enchantment Creature — Hydra common The List
  16. Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

    1 Mana Value Instant common The List
  17. Fangs of Kalonia Magic Cards

    Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    2 Mana Value Sorcery uncommon The List
  18. {T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

    2 Mana Value 1 Power 4 Toughness Creature — Snake Druid rare The List
  19. Devoid (This card has no color.) {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

    2 Mana Value 2 Power 2 Toughness Creature — Eldrazi Lizard common The List
  20. Lazotep Quarry Magic Cards

    {T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

    0 Mana Value Land — Desert rare The List