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  1. Ravenous Slime Magic Cards

    This creature can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.

    3 Mana Value 1 Power 1 Toughness Creature — Ooze rare The List
  2. Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

    6 Mana Value 4 Power 4 Toughness Legendary Artifact Creature — Dragon mythic The List
  3. Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Ogre Wizard mythic The List
  4. Blade of Selves Magic Cards

    Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

    2 Mana Value Artifact — Equipment rare The List
  5. Fists of Flame Magic Cards

    Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

    2 Mana Value Instant common The List
  6. This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

    0 Mana Value Land common The List
  7. When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    9 Mana Value 9 Power 9 Toughness Artifact Creature — Phyrexian Golem mythic The List
  8. Nature's Lore Magic Cards

    Search your library for a Forest card, put that card onto the battlefield, then shuffle.

    2 Mana Value Sorcery common The List
  9. Ghoulish Impetus Magic Cards

    Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

    3 Mana Value Enchantment — Aura rare The List
  10. Green Slime Magic Cards

    Flash When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    3 Mana Value 2 Power 2 Toughness Creature — Ooze rare The List
  11. Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

    3 Mana Value 3 Power 2 Toughness Creature — Demon rare The List
  12. Aboleth Spawn Magic Cards

    Flash Ward {2} Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

    3 Mana Value 2 Power 3 Toughness Creature — Fish Horror rare The List
  13. Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)

    5 Mana Value 2 Power 5 Toughness Legendary Creature — Elf Shaman mythic The List
  14. Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Horror mythic The List
  15. Seize the Spoils Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Sorcery common The List
  16. Expedite Magic Cards

    Target creature gains haste until end of turn. Draw a card.

    1 Mana Value Instant common The List
  17. Krosan Verge Magic Cards

    This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

    0 Mana Value Land uncommon The List
  18. Gavony Township Magic Cards

    {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

    0 Mana Value Land rare The List
  19. Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)

    5 Mana Value 3 Power 3 Toughness Creature — Kor Wizard rare The List
  20. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Otter Rogue mythic The List