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  1. Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Wizard mythic The List
  2. Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Dog rare The List
  3. {T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.

    4 Mana Value Artifact uncommon The List
  4. Sunpetal Grove Magic Cards

    This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

    0 Mana Value Land rare The List
  5. {1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare The List
  6. Saprazzan Skerry Magic Cards

    This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {U}{U}. If there are no depletion counters on this land, sacrifice it.

    0 Mana Value Land common The List
  7. Sandstone Needle Magic Cards

    This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {R}{R}. If there are no depletion counters on this land, sacrifice it.

    0 Mana Value Land common The List
  8. Hickory Woodlot Magic Cards

    This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.

    0 Mana Value Land common The List
  9. When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.

    3 Mana Value 2 Power 1 Toughness Creature — Spirit common The List
  10. Geode Golem Magic Cards

    Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

    5 Mana Value 5 Power 3 Toughness Artifact Creature — Golem uncommon The List
  11. Spinerock Knoll Magic Cards

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

    0 Mana Value Land rare The List
  12. Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

    5 Mana Value 4 Power 3 Toughness Legendary Creature — Human Pirate rare The List
  13. Claws of Gix Magic Cards

    {1}, Sacrifice a permanent: You gain 1 life.

    0 Mana Value Artifact uncommon The List
  14. Swiftfoot Boots Magic Cards

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon The List
  15. Impact Tremors Magic Cards

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    2 Mana Value Enchantment common The List
  16. Restless Prairie Magic Cards

    This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever this land attacks, other creatures you control get +1/+1 until end of turn.

    0 Mana Value Land rare The List
  17. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.

    5 Mana Value 3 Power 1 Toughness Legendary Creature — Snake Druid uncommon The List
  18. Syphon Flesh Magic Cards

    Each other player sacrifices a creature of their choice. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

    5 Mana Value Sorcery uncommon The List
  19. Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Phyrexian Praetor mythic The List
  20. Hidden Volcano Magic Cards

    This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    0 Mana Value Land — Cave common The List