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  1. Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Elf Druid rare The List
  2. Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

    5 Mana Value Sorcery rare The List
  3. Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.

    2 Mana Value 1 Power 1 Toughness Creature — Otter Wizard uncommon The List
  4. Giant Ankheg Magic Cards

    Trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other creatures you control have trample and ward {2}.

    8 Mana Value 8 Power 8 Toughness Creature — Insect uncommon The List
  5. When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Elemental mythic The List
  6. Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Cat Warrior uncommon The List
  7. Shiny Impetus Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Enchantment — Aura common The List
  8. {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Elf Druid uncommon The List
  9. Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    5 Mana Value 4 Power 4 Toughness Creature — Angel uncommon The List
  10. This creature can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    6 Mana Value 7 Power 4 Toughness Creature — Elf Salamander Rogue common The List
  11. Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

    7 Mana Value 12 Power 12 Toughness Legendary Creature — Dinosaur Vampire rare The List
  12. Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Knight uncommon The List
  13. Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Human Soldier rare The List
  14. Loyal Apprentice Magic Cards

    Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Human Artificer uncommon The List
  15. During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Wolf Beast uncommon The List
  16. Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Zombie Wizard rare The List
  17. Suture Priest Magic Cards

    Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Phyrexian Cleric common The List
  18. Wild Magic Surge Magic Cards

    Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

    2 Mana Value Instant uncommon The List
  19. Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

    4 Mana Value 3 Power 5 Toughness Legendary Enchantment Creature — Spider rare The List
  20. When Ertha Jo enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Kor Advisor uncommon The List