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  1. Howlsquad Heavy Magic Cards

    Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.

    3 Mana Value 2 Power 3 Toughness Creature — Goblin Mercenary rare The List
  2. Wild Ride Magic Cards

    Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    1 Mana Value Sorcery common The List
  3. Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

    4 Mana Value Artifact — Equipment uncommon The List
  4. Ancestors' Aid Magic Cards

    Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant common The List
  5. Mogg War Marshal Magic Cards

    Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.

    2 Mana Value 1 Power 1 Toughness Creature — Goblin Warrior common The List
  6. Coruscation Mage Magic Cards

    Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    2 Mana Value 2 Power 2 Toughness Creature — Otter Wizard uncommon The List
  7. Caltrops Magic Cards

    Whenever a creature attacks, this artifact deals 1 damage to it.

    3 Mana Value Artifact uncommon The List
  8. Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1}

    1 Mana Value Artifact — Equipment uncommon The List
  9. Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

    7 Mana Value 6 Power 6 Toughness Creature — Dragon Horror rare The List
  10. Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

    1 Mana Value Instant rare The List
  11. Yavimaya Elder Magic Cards

    When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Human Druid common The List
  12. Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Cleric rare The List
  13. Demand Answers Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

    2 Mana Value Instant common The List
  14. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

    3 Mana Value 2 Power 1 Toughness Creature — Goblin uncommon The List
  15. When this creature dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    4 Mana Value 4 Power 2 Toughness Creature — Elf Warrior common The List
  16. Wheel and Deal Magic Cards

    Any number of target opponents each discard their hands, then draw seven cards. Draw a card.

    4 Mana Value Instant rare The List
  17. Cloudkill Magic Cards

    All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

    6 Mana Value Sorcery uncommon The List
  18. When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Halfling Citizen uncommon The List
  19. Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Dragon Noble mythic The List
  20. Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

    3 Mana Value Enchantment — Aura common The List