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Howlsquad Heavy Magic CardsStart your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
3 Mana Value 2 Power 3 Toughness Creature — Goblin Mercenary rare The List -
Wild Ride Magic CardsTarget creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
1 Mana Value Sorcery common The List -
Grafted Exoskeleton Magic CardsEquipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
4 Mana Value Artifact — Equipment uncommon The List -
Ancestors' Aid Magic CardsTarget creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
2 Mana Value Instant common The List -
Mogg War Marshal Magic CardsEcho {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
2 Mana Value 1 Power 1 Toughness Creature — Goblin Warrior common The List -
Coruscation Mage Magic CardsOffspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2 Mana Value 2 Power 2 Toughness Creature — Otter Wizard uncommon The List -
Caltrops Magic CardsWhenever a creature attacks, this artifact deals 1 damage to it.
3 Mana Value Artifact uncommon The List -
Ghost Lantern // Bind Spirit Magic CardsWhenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1}
1 Mana Value Artifact — Equipment uncommon The List -
Brainstealer Dragon Magic CardsFlying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
7 Mana Value 6 Power 6 Toughness Creature — Dragon Horror rare The List -
Great Train Heist Magic CardsSpree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
1 Mana Value Instant rare The List -
Yavimaya Elder Magic CardsWhen this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
3 Mana Value 2 Power 1 Toughness Creature — Human Druid common The List -
Mangara, the Diplomat Magic CardsLifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Cleric rare The List -
Demand Answers Magic CardsAs an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
2 Mana Value Instant common The List -
Gempalm Incinerator Magic CardsCycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
3 Mana Value 2 Power 1 Toughness Creature — Goblin uncommon The List -
Exquisite Huntmaster Magic CardsWhen this creature dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 Mana Value 4 Power 2 Toughness Creature — Elf Warrior common The List -
Wheel and Deal Magic CardsAny number of target opponents each discard their hands, then draw seven cards. Draw a card.
4 Mana Value Instant rare The List -
Cloudkill Magic CardsAll creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
6 Mana Value Sorcery uncommon The List -
Prosperous Innkeeper Magic CardsWhen this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
2 Mana Value 1 Power 1 Toughness Creature — Halfling Citizen uncommon The List -
Korvold, Fae-Cursed King Magic CardsFlying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
5 Mana Value 4 Power 4 Toughness Legendary Creature — Dragon Noble mythic The List -
Parasitic Impetus Magic CardsEnchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
3 Mana Value Enchantment — Aura common The List