Search

Showing results for “a” - 143927 results

Filtered by Cards

  1. This creature can't be blocked as long as you've cast a noncreature spell this turn.

    7 Mana Value 6 Power 6 Toughness Creature — Serpent Dragon common The List
  2. Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

    1 Mana Value Instant uncommon The List
  3. As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

    1 Mana Value Instant common The List
  4. When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.

    1 Mana Value Enchantment common The List
  5. Young Pyromancer Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Shaman uncommon The List
  6. Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Assassin mythic The List
  7. Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    7 Mana Value 8 Power 6 Toughness Creature — Beast uncommon The List
  8. Lively Dirge Magic Cards

    Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

    2 Mana Value Sorcery uncommon The List
  9. Voidmage Husher Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.

    4 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon The List
  10. Hollow Marauder Magic Cards

    This spell costs {1} less to cast for each creature card in your graveyard. Flying When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

    7 Mana Value 4 Power 2 Toughness Creature — Specter Rogue uncommon The List
  11. Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Warlock uncommon The List
  12. Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

    2 Mana Value Sorcery uncommon The List
  13. Deathreap Ritual Magic Cards

    Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

    4 Mana Value Enchantment uncommon The List
  14. At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Nightmare rare The List
  15. Stronghold Rats Magic Cards

    Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.

    3 Mana Value 2 Power 1 Toughness Creature — Rat uncommon The List
  16. Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.

    9 Mana Value 7 Power 7 Toughness Artifact Creature — Shapeshifter uncommon The List
  17. Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

    7 Mana Value 5 Power 7 Toughness Artifact Creature — Angel uncommon The List
  18. Spyglass Siren Magic Cards

    Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

    1 Mana Value 1 Power 1 Toughness Creature — Siren Pirate uncommon The List
  19. Chainer's Edict Magic Cards

    Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery uncommon The List
  20. When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)

    8 Mana Value 6 Power 8 Toughness Legendary Creature — Kraken uncommon The List