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  1. Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

    1 Mana Value 1 Power 1 Toughness Legendary Creature — Skeleton Rogue mythic The List
  2. Artistic Process Magic Cards

    Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.

    5 Mana Value Sorcery uncommon The List
  3. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare The List
  4. Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value Enchantment uncommon The List
  5. Trove Tracker Magic Cards

    When this creature dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    3 Mana Value 2 Power 2 Toughness Creature — Human Pirate common The List
  6. If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Wizard rare The List
  7. When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Wizard mythic The List
  8. Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)

    3 Mana Value 3 Power 2 Toughness Legendary Artifact Creature — Golem uncommon The List
  9. Fell Gravship Magic Cards

    When this Spacecraft enters, mill three cards, then return a creature or Spacecraft card from your graveyard to your hand. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, lifelink

    3 Mana Value 3 Power 2 Toughness Artifact — Spacecraft uncommon The List
  10. Send in the Pest Magic Cards

    Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

    2 Mana Value Sorcery common The List
  11. This creature can't be blocked as long as you've cast a noncreature spell this turn.

    7 Mana Value 6 Power 6 Toughness Creature — Serpent Dragon common The List
  12. Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

    1 Mana Value Instant uncommon The List
  13. As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

    1 Mana Value Instant common The List
  14. When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.

    1 Mana Value Enchantment common The List
  15. Young Pyromancer Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Shaman uncommon The List
  16. Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Assassin mythic The List
  17. Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    7 Mana Value 8 Power 6 Toughness Creature — Beast uncommon The List
  18. Lively Dirge Magic Cards

    Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

    2 Mana Value Sorcery uncommon The List
  19. Voidmage Husher Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.

    4 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon The List
  20. Hollow Marauder Magic Cards

    This spell costs {1} less to cast for each creature card in your graveyard. Flying When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

    7 Mana Value 4 Power 2 Toughness Creature — Specter Rogue uncommon The List