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  1. Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Warlock uncommon The List
  2. Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

    2 Mana Value Sorcery uncommon The List
  3. Deathreap Ritual Magic Cards

    Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

    4 Mana Value Enchantment uncommon The List
  4. At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Nightmare rare The List
  5. Stronghold Rats Magic Cards

    Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.

    3 Mana Value 2 Power 1 Toughness Creature — Rat uncommon The List
  6. Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.

    9 Mana Value 7 Power 7 Toughness Artifact Creature — Shapeshifter uncommon The List
  7. Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

    7 Mana Value 5 Power 7 Toughness Artifact Creature — Angel uncommon The List
  8. Spyglass Siren Magic Cards

    Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

    1 Mana Value 1 Power 1 Toughness Creature — Siren Pirate uncommon The List
  9. Chainer's Edict Magic Cards

    Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery uncommon The List
  10. When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)

    8 Mana Value 6 Power 8 Toughness Legendary Creature — Kraken uncommon The List
  11. Flying Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    4 Mana Value 3 Power 1 Toughness Creature — Human Pirate common The List
  12. The Reality Chip Magic Cards

    You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    2 Mana Value 0 Power 4 Toughness Legendary Artifact Creature — Equipment… rare The List
  13. Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior rare The List
  14. Ravenform Magic Cards

    Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    3 Mana Value Sorcery common The List
  15. Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

    4 Mana Value 6 Power 5 Toughness Legendary Enchantment Creature — God mythic The List
  16. Flying Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

    3 Mana Value 1 Power 1 Toughness Creature — Vampire Cleric rare The List
  17. If you would draw a card while your library has no cards in it, you win the game instead.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon The List
  18. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Zombie Cleric mythic The List
  19. Mortuary Magic Cards

    Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

    4 Mana Value Enchantment rare The List
  20. The Mindskinner Magic Cards

    The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

    3 Mana Value 10 Power 1 Toughness Legendary Enchantment Creature — Nightm… rare The List