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  1. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare The List
  2. Inner Demon Magic Cards

    Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.

    4 Mana Value Enchantment — Aura uncommon The List
  3. Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

    2 Mana Value 2 Power 1 Toughness Creature — Human Wizard uncommon The List
  4. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, that player discards a card.

    5 Mana Value 4 Power 4 Toughness Creature — Spirit uncommon The List
  5. Sigil of Sleep Magic Cards

    Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

    1 Mana Value Enchantment — Aura common The List
  6. Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    4 Mana Value Instant common The List
  7. Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Archer uncommon The List
  8. Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    5 Mana Value 3 Power 2 Toughness Creature — Cat Ranger common The List
  9. Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Zombie Elf mythic The List
  10. Sumala Rumblers Magic Cards

    Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    4 Mana Value 4 Toughness Creature — Wurm uncommon The List
  11. Reverent Mantra Magic Cards

    You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.

    4 Mana Value Instant rare The List
  12. Combat Research Magic Cards

    Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

    1 Mana Value Enchantment — Aura uncommon The List
  13. Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human uncommon The List
  14. At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare The List
  15. When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Human Wizard rare The List
  16. Goldlust Triad Magic Cards

    Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.

    5 Mana Value 4 Power 3 Toughness Creature — Dragon rare The List
  17. Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

    3 Mana Value Enchantment — Aura common The List
  18. Share the Spoils Magic Cards

    When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

    2 Mana Value Enchantment rare The List
  19. Flying Whenever you draw a card, put a +1/+1 counter on this creature.

    4 Mana Value 1 Power 1 Toughness Creature — Bird Wizard uncommon The List
  20. Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Horse uncommon The List