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  1. Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.

    3 Mana Value 2 Power 2 Toughness Creature — Squirrel Scout rare The List
  2. Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

    3 Mana Value 3 Power 3 Toughness Creature — Angel mythic The List
  3. Valor Magic Cards

    First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.

    4 Mana Value 2 Power 2 Toughness Creature — Incarnation uncommon The List
  4. {2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Siren mythic The List
  5. Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

    3 Mana Value Enchantment — Aura uncommon The List
  6. Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Elf Warrior uncommon The List
  7. When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    3 Mana Value 2 Power 1 Toughness Creature — Kithkin Soldier common The List
  8. If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Gith Warrior rare The List
  9. As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

    5 Mana Value Legendary Artifact rare The List
  10. Personify Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

    2 Mana Value Instant uncommon The List
  11. Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.

    3 Mana Value 1 Power 2 Toughness Creature — Human Ninja uncommon The List
  12. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

    5 Mana Value 4 Power 4 Toughness Creature — Elephant Cleric rare The List
  13. Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

    3 Mana Value Instant common The List
  14. Requisition Raid Magic Cards

    Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

    1 Mana Value Sorcery uncommon The List
  15. Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    3 Mana Value 1 Power 1 Toughness Creature — Bird Soldier uncommon The List
  16. Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Angel mythic The List
  17. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

    3 Mana Value 3 Power 3 Toughness Creature — Dwarf Cleric uncommon The List
  18. When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.

    4 Mana Value Enchantment rare The List
  19. When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.

    4 Mana Value Enchantment rare The List
  20. Agate Instigator Magic Cards

    Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.

    2 Mana Value 1 Power 3 Toughness Creature — Lizard Rogue rare The List