Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.

    3 Mana Value 2 Power 2 Toughness Creature — Soltari Cleric common The List
  2. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

    4 Mana Value Enchantment uncommon The List
  3. At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Orc Efreet rare The List
  4. Helpful Hunter Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Cat common The List
  5. You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

    5 Mana Value Instant uncommon The List
  6. Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.

    5 Mana Value 2 Power 4 Toughness Creature — Elemental Dog uncommon The List
  7. Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

    1 Mana Value Instant common The List
  8. Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

    2 Mana Value Enchantment — Aura common The List
  9. Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

    3 Mana Value Sorcery rare The List
  10. Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Illusion rare The List
  11. Perch Protection Magic Cards

    Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

    6 Mana Value Instant rare The List
  12. Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Human rare The List
  13. Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

    5 Mana Value 4 Power 7 Toughness Legendary Creature — Phyrexian Praetor mythic The List
  14. Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Sphinx Rogue mythic The List
  15. Daydream Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery uncommon The List
  16. Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

    6 Mana Value 5 Power 5 Toughness Creature — Angel Warrior rare The List
  17. Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

    4 Mana Value 4 Power 4 Toughness Creature — Angel Knight mythic The List
  18. Mr. Foxglove Magic Cards

    Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Fox Rogue mythic The List
  19. Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Knight mythic The List
  20. Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    7 Mana Value Enchantment — Room rare The List