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  1. Choose two — • Create a token that's a copy of target Elf you control. • Return one or two target permanent cards from your graveyard to your hand. • Destroy target creature or enchantment. • Creatures target player controls get +3/+3 until end of turn. Untap them.

    6 Mana Value Kindred Sorcery — Elf rare Lorwyn Eclipsed Promos
  2. Sygg's Command Magic Cards

    Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it.

    3 Mana Value Kindred Sorcery — Merfolk rare Lorwyn Eclipsed Promos
  3. Shadow Urchin Magic Cards

    Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

    3 Mana Value 3 Power 4 Toughness Creature — Ouphe rare Lorwyn Eclipsed Promos
  4. Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Goblin Sorcerer rare Lorwyn Eclipsed Promos
  5. Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Elf Faerie Noble rare Lorwyn Eclipsed Promos
  6. When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Elf Druid rare Lorwyn Eclipsed Promos
  7. Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Elf Noble rare Lorwyn Eclipsed Promos
  8. Grub's Command Magic Cards

    Choose two — • Create a token that's a copy of target Goblin you control. • Creatures target player controls get +1/+1 and gain haste until end of turn. • Destroy target artifact or creature. • Target player mills five cards, then puts each Goblin card milled this way into their hand.

    5 Mana Value Kindred Sorcery — Goblin rare Lorwyn Eclipsed Promos
  9. Figure of Fable Magic Cards

    {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.

    1 Mana Value 1 Power 1 Toughness Creature — Kithkin rare Lorwyn Eclipsed Promos
  10. Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

    4 Mana Value 0 Power 5 Toughness Legendary Creature — Treefolk Druid rare Lorwyn Eclipsed Promos
  11. Deceit Magic Cards

    When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B}

    6 Mana Value 5 Power 5 Toughness Creature — Elemental Incarnation mythic Lorwyn Eclipsed Promos
  12. Brigid's Command Magic Cards

    Choose two — • Create a token that's a copy of target Kithkin you control. • Target player creates a 1/1 green and white Kithkin creature token. • Target creature you control gets +3/+3 until end of turn. • Target creature you control fights target creature an opponent controls.

    3 Mana Value Kindred Sorcery — Kithkin rare Lorwyn Eclipsed Promos
  13. {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Giant Warrior rare Lorwyn Eclipsed Promos
  14. Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens.

    5 Mana Value Kindred Instant — Elemental rare Lorwyn Eclipsed Promos
  15. Flying, first strike, lifelink When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Bird Bard rare Lorwyn Eclipsed Promos
  16. Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

    5 Mana Value 4 Power 2 Toughness Creature — Elf Warrior rare Lorwyn Eclipsed Promos
  17. Sapling Nursery Magic Cards

    Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

    8 Mana Value Enchantment rare Lorwyn Eclipsed Promos
  18. Mutable Explorer Magic Cards

    Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")

    3 Mana Value 1 Power 1 Toughness Creature — Shapeshifter rare Lorwyn Eclipsed Promos
  19. When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.

    3 Mana Value 2 Power 4 Toughness Creature — Elf Druid rare Lorwyn Eclipsed Promos
  20. As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.

    4 Mana Value 6 Power 6 Toughness Creature — Elf Warrior rare Lorwyn Eclipsed Promos