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  1. Loch Mare Magic Cards

    This creature enters with three -1/-1 counters on it. {1}{U}, Remove a counter from this creature: Draw a card. {2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    2 Mana Value 4 Power 5 Toughness Creature — Horse Serpent mythic Lorwyn Eclipsed Promos
  2. This spell can't be countered. Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.

    4 Mana Value Instant mythic Lorwyn Eclipsed Promos
  3. Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

    3 Mana Value 3 Power 4 Toughness Creature — Faerie Wizard rare Lorwyn Eclipsed Promos
  4. Flying This creature enters with a -1/-1 counter on it. {2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.

    1 Mana Value 2 Power 2 Toughness Creature — Faerie Rogue rare Lorwyn Eclipsed Promos
  5. As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.

    4 Mana Value 4 Power 6 Toughness Creature — Merfolk Soldier rare Lorwyn Eclipsed Promos
  6. Winnowing Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

    6 Mana Value Sorcery rare Lorwyn Eclipsed Promos
  7. This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.

    5 Mana Value 4 Power 7 Toughness Creature — Giant Warrior rare Lorwyn Eclipsed Promos
  8. Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Warrior rare Lorwyn Eclipsed Promos
  9. Kinscaer Sentry Magic Cards

    First strike, lifelink Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.

    2 Mana Value 2 Power 2 Toughness Creature — Kithkin Soldier rare Lorwyn Eclipsed Promos
  10. Kinbinding Magic Cards

    Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.

    5 Mana Value Enchantment rare Lorwyn Eclipsed Promos
  11. Curious Colossus Magic Cards

    When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.

    7 Mana Value 7 Power 7 Toughness Creature — Giant Warrior mythic Lorwyn Eclipsed Promos
  12. Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.

    4 Mana Value 4 Power 5 Toughness Creature — Kithkin Knight rare Lorwyn Eclipsed Promos
  13. [+1]: Create a 1/1 green and white Kithkin creature token. [−2]: Ajani deals 4 damage to target tapped creature. [−8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.

    3 Mana Value Legendary Planeswalker — Ajani mythic Lorwyn Eclipsed Promos
  14. Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2}

    3 Mana Value Artifact — Equipment mythic The Big Score Promos
  15. Vaultborn Tyrant Magic Cards

    Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

    7 Mana Value 6 Power 6 Toughness Creature — Dinosaur mythic The Big Score Promos
  16. When this creature enters, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.

    3 Mana Value 1 Power 1 Toughness Creature — Human Artificer mythic The Big Score Promos
  17. Omenpath Journey Magic Cards

    When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.

    4 Mana Value Enchantment mythic The Big Score Promos
  18. Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

    2 Mana Value Sorcery mythic The Big Score Promos
  19. Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.

    2 Mana Value 2 Power 2 Toughness Creature — Human Rogue mythic The Big Score Promos
  20. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    0 Mana Value Land uncommon Marvel Super Heroes