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  1. Baxter Building Magic Cards

    {T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.

    0 Mana Value Land uncommon Marvel Super Heroes
  2. Avengers Tower Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    0 Mana Value Land uncommon Marvel Super Heroes
  3. Madame Hydra Magic Cards

    Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  4. Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  5. Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Soldier Hero uncommon Marvel Super Heroes
  6. Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Mutant Hero uncommon Marvel Super Heroes
  7. Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Doctor Villa… uncommon Marvel Super Heroes
  8. Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  9. Reach Whenever one or more tokens you control enter, you may draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Scientist He… uncommon Marvel Super Heroes
  10. Flying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Kree Soldier Hero uncommon Marvel Super Heroes
  11. Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes
  12. Castle Doom Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.

    0 Mana Value Land rare Marvel Super Heroes
  13. Super-Adaptoid Magic Cards

    Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.

    2 Mana Value 2 Toughness Legendary Artifact Creature — Robot Vil… rare Marvel Super Heroes
  14. Iron Man Armor Magic Cards

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}

    3 Mana Value Artifact — Equipment mythic Marvel Super Heroes
  15. Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Human Mercenary Vi… rare Marvel Super Heroes
  16. Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Snake Villain rare Marvel Super Heroes
  17. The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X — • Discard a card, then draw a card. • Target opponent loses 2 life. • Destroy target token. • Each player sacrifices a creature of their choice.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes
  18. Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Dinosaur Hero rare Marvel Super Heroes
  19. Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human God Hero rare Marvel Super Heroes
  20. Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes