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  1. Alien Invasion Magic Cards

    At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.

    4 Mana Value Enchantment rare Marvel Super Heroes
  2. Absorbing Man Magic Cards

    Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.

    3 Mana Value 4 Power 4 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes
  3. You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes
  4. Heroic Feast Magic Cards

    When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.

    3 Mana Value Enchantment rare Marvel Super Heroes
  5. Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.

    6 Mana Value Sorcery mythic Marvel Super Heroes
  6. If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    1 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Hero rare Marvel Super Heroes
  7. Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

    4 Mana Value Enchantment rare Marvel Super Heroes
  8. Super-Skrull Magic Cards

    Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards.

    4 Mana Value 4 Power 5 Toughness Legendary Creature — Skrull Shapeshifte… rare Marvel Super Heroes
  9. M.O.D.O.K. Magic Cards

    Flying, lifelink Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Designed Only for Killing — Creatures your opponents control get -1/-1.

    5 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Villain mythic Marvel Super Heroes
  10. Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.

    2 Mana Value Enchantment — Plan rare Marvel Super Heroes
  11. Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain rare Marvel Super Heroes
  12. Flying Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    4 Mana Value 4 Power 5 Toughness Legendary Creature — Human Villain mythic Marvel Super Heroes
  13. Vigilance {T}: Put a +1/+1 counter on each other Hero you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes
  14. Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.

    3 Mana Value 2 Power 4 Toughness Legendary Artifact Creature — Robot Vil… mythic Marvel Super Heroes
  15. Flash Whenever a player draws their second card each turn, you draw a card. {4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Super Heroes
  16. Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes
  17. Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Scientist He… rare Marvel Super Heroes
  18. Doctor Doom Magic Cards

    When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist Vi… mythic Marvel Super Heroes
  19. Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero mythic Marvel Super Heroes
  20. {1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. {4}{U}{R}: Transform Tony Stark. Activate only as a sorcery.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Artificer He… mythic Marvel Super Heroes