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  1. Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

    3 Mana Value 4 Toughness Legendary Creature — Mutant Merfolk Vil… mythic Marvel Super Heroes
  2. {X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Legendary Creature — Human Scientist He… mythic Marvel Super Heroes
  3. Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes
  4. Your opponents can't cast spells during your turn. {3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Human Advisor Hero mythic Marvel Super Heroes
  5. First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier Hero mythic Marvel Super Heroes
  6. {T}: Add {C}. {T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  7. Hidden Lair Magic Cards

    {T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  8. Gleaming Bastion Magic Cards

    {T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  9. Gathering Place Magic Cards

    {T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  10. Dark Fortress Magic Cards

    {T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  11. The Vision Magic Cards

    Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.

    4 Mana Value 2 Power 5 Toughness Legendary Artifact Creature — Robot Hero rare Marvel Super Heroes
  12. Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Assassin Vil… rare Marvel Super Heroes
  13. Storm, Windrider Magic Cards

    Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Hero rare Marvel Super Heroes
  14. Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.

    3 Mana Value 1 Power 5 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes
  15. Flash Whenever a player draws their second card each turn, you draw a card. {4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Noble Hero mythic Marvel Super Heroes
  16. Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes
  17. Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Squirrel Human Hero rare Marvel Super Heroes
  18. Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — God Warrior Hero mythic Marvel Super Heroes
  19. Reach, first strike Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many — • Net — Target creature can't block this turn. • Explosive — Hawkeye deals 2 damage to target player. • Boomerang — Discard a card, then draw a card.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Archer Hero rare Marvel Super Heroes
  20. Doctor Doom Magic Cards

    When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist Vi… mythic Marvel Super Heroes