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Castle Doom Magic Cards{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
0 Mana Value Land rare Marvel Super Heroes -
Baxter Building Magic Cards{T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
0 Mana Value Land uncommon Marvel Super Heroes -
Avengers Tower Magic Cards{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
0 Mana Value Land uncommon Marvel Super Heroes -
Viv Vision, Teen Synthezoid Magic CardsFlying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Robot Hero uncommon Marvel Super Heroes -
The Vision Magic CardsFlying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
4 Mana Value 2 Power 5 Toughness Legendary Artifact Creature — Robot Hero rare Marvel Super Heroes -
Vibranium Energy Daggers Magic CardsIndestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
1 Mana Value Artifact — Equipment common Marvel Super Heroes -
Ultron Drone Magic CardsPower-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
3 Mana Value 2 Power 3 Toughness Artifact Creature — Robot Villain common Marvel Super Heroes -
Ultron, Artificial Malevolence Magic CardsWhenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
3 Mana Value 2 Power 4 Toughness Legendary Artifact Creature — Robot Vil… mythic Marvel Super Heroes -
Super-Adaptoid Magic CardsSuper-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
2 Mana Value 2 Toughness Legendary Artifact Creature — Robot Vil… rare Marvel Super Heroes -
Iron Man Armor Magic CardsWhen this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
3 Mana Value Artifact — Equipment mythic Marvel Super Heroes -
H.E.R.B.I.E. Scout Unit Magic CardsFlying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
4 Mana Value 2 Power 1 Toughness Artifact Creature — Robot Scout common Marvel Super Heroes -
Cosmic Cube Magic CardsWard {2} Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
5 Mana Value Artifact mythic Marvel Super Heroes -
Winter Soldier, Icy Assassin Magic CardsVigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Assassin Vil… rare Marvel Super Heroes -
U.S.Agent, John Walker Magic CardsWhen U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier Hero uncommon Marvel Super Heroes -
Titania, Rugged Rumbler Magic CardsAs an additional cost to cast this spell, discard a card or pay {2}. Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
3 Mana Value 5 Power 5 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes -
Taskmaster, Mercenary Mimic Magic CardsPhotographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
4 Mana Value 3 Power 5 Toughness Legendary Creature — Human Mercenary Vi… rare Marvel Super Heroes -
The Super Hero Civil War Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II — Creatures you control get +1/+1 and gain vigilance until end of turn. III — Target creature you control fights up to one other target creature.
5 Mana Value Enchantment — Saga rare Marvel Super Heroes -
Storm, Windrider Magic CardsFlying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Hero rare Marvel Super Heroes -
The Serpent Society Magic CardsDeathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Snake Villain rare Marvel Super Heroes -
The Ruinous Wrecking Crew Magic CardsThe Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X — • Discard a card, then draw a card. • Target opponent loses 2 life. • Destroy target token. • Each player sacrifices a creature of their choice.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes