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  1. Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Doctor Villa… uncommon Marvel Super Heroes
  2. M.O.D.O.K. Magic Cards

    Flying, lifelink Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Designed Only for Killing — Creatures your opponents control get -1/-1.

    5 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Villain mythic Marvel Super Heroes
  3. Other Villains you control get +2/+1. {1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.

    6 Mana Value 5 Power 6 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  4. Madame Masque Magic Cards

    When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

    5 Mana Value 3 Power 2 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  5. Sonic Attack — When Klaw enters, target player reveals a number of cards from their hand equal to one plus the number of creature cards in your graveyard. You choose one of them. That player discards that card.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Rogue Villain uncommon Marvel Super Heroes
  6. Lifelink {2}{B}, Sacrifice an artifact or creature: Draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Human Villain common Marvel Super Heroes
  7. HYDRA Troopers Magic Cards

    When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)

    3 Mana Value 3 Power 2 Toughness Creature — Human Soldier Villain common Marvel Super Heroes
  8. When this enchantment enters, target opponent discards two cards. Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.

    4 Mana Value Enchantment common Marvel Super Heroes
  9. Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  10. Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.

    2 Mana Value Enchantment — Plan rare Marvel Super Heroes
  11. Doctor Doom Magic Cards

    When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Human Scientist Vi… mythic Marvel Super Heroes
  12. Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Mercenary Vi… uncommon Marvel Super Heroes
  13. Menace Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero mythic Marvel Super Heroes
  14. Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Villain uncommon Marvel Super Heroes
  15. Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain rare Marvel Super Heroes
  16. Agents of HYDRA Magic Cards

    When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

    2 Mana Value 1 Power 1 Toughness Creature — Human Spy Villain common Marvel Super Heroes
  17. The owner of target creature an opponent controls puts it into their library second from the top or on the bottom. Then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value Sorcery common Marvel Super Heroes
  18. {1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. {4}{U}{R}: Transform Tony Stark. Activate only as a sorcery.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Artificer He… mythic Marvel Super Heroes
  19. Super Suit Magic Cards

    Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Marvel Super Heroes
  20. Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.

    1 Mana Value Enchantment — Aura uncommon Marvel Super Heroes