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  1. Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Merfolk Warrior Vi… uncommon Marvel Super Heroes
  2. Atlantis Attacks Magic Cards

    Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Target player creates a 6/5 blue Leviathan creature token with hexproof. • Return one or two target nonland permanents to their owners' hands.

    7 Mana Value Sorcery common Marvel Super Heroes
  3. Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

    3 Mana Value 3 Power 2 Toughness Creature — Merfolk Soldier common Marvel Super Heroes
  4. When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    4 Mana Value 3 Power 3 Toughness Creature — Human Scientist Villain common Marvel Super Heroes
  5. When White Widow enters, choose one — • Put a +1/+1 counter on each of up to two target creatures. • Return target artifact or enchantment card from your graveyard to your hand.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Hero Villain uncommon Marvel Super Heroes
  6. Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    2 Mana Value Instant common Marvel Super Heroes
  7. Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.

    2 Mana Value Enchantment — Aura rare Marvel Super Heroes
  8. Equipped creature gets +1/+1. Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Marvel Super Heroes
  9. Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."

    4 Mana Value 5 Power 5 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes
  10. {2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.

    2 Mana Value 1 Power 3 Toughness Creature — Human Soldier common Marvel Super Heroes
  11. Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.

    1 Mana Value Enchantment — Plan uncommon Marvel Super Heroes
  12. Panther Pounce Magic Cards

    Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    1 Mana Value Instant common Marvel Super Heroes
  13. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III — Put a +1/+1 counter on each creature you control.

    2 Mana Value Enchantment — Saga rare Marvel Super Heroes
  14. Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero rare Marvel Super Heroes
  15. Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero mythic Marvel Super Heroes
  16. Double strike Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Spy Hero uncommon Marvel Super Heroes
  17. Kree Commandos Magic Cards

    Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    3 Mana Value 2 Power 1 Toughness Creature — Kree Soldier Villain common Marvel Super Heroes
  18. Your opponents can't cast spells during your turn. {3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Human Advisor Hero mythic Marvel Super Heroes
  19. Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.

    5 Mana Value 2 Power 5 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes
  20. Hero in Training Magic Cards

    When this creature enters, draw a card. If you control another Hero, you gain 2 life.

    3 Mana Value 2 Power 2 Toughness Creature — Human Hero common Marvel Super Heroes